rokojori_action_library/Runtime/Time/TimelineEvent.cs

35 lines
792 B
C#

using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
using Rokojori.Extensions;
namespace Rokojori
{
public class TimelineEvent
{
public int id;
public bool persistent;
public float position;
public bool wasInside = false;
public bool looping = false;
public float loopDuration = 0;
public Action<TimelineEvent> callback;
public Timeline timeLine;
public float GetNextLoopPosition( float timelinePosition )
{
return MathAudio.GetNextLoopPosition( timelinePosition, loopDuration, position );
}
public float GetPreviousLoopPosition( float timelinePosition )
{
return MathAudio.GetPreviousLoopPosition( timelinePosition, loopDuration, position );
}
}
}