20 lines
474 B
C#
20 lines
474 B
C#
using Godot;
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using System.Collections.Generic;
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using System.Linq;
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namespace Rokojori
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{
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public class VFXTools
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{
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public static List<GeometryInstance3D> GetGeometryInstance3Ds( Node[] targets, bool includeChildren )
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{
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if ( ! includeChildren )
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{
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var list = targets.ToList();
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return list.FilterType<Node,GeometryInstance3D>();
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}
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return Nodes.GetAnyChildren<Node>( targets ).FilterType<Node,GeometryInstance3D>();
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}
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}
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} |