rokojori_action_library/Runtime/Actions/Node3D/LookAt.cs

31 lines
582 B
C#

using Godot;
using Rokojori.Extensions;
namespace Rokojori
{
[GlobalClass, Tool ]
public partial class LookAt : Action
{
[Export]
public Node3D lookFrom;
[Export]
public Node3D lookTarget;
[Export]
public bool useModelFront = false;
protected override void _OnTrigger()
{
if ( lookFrom == null || lookTarget == null ||
! IsInstanceValid( lookFrom ) || ! IsInstanceValid( lookTarget )
)
{
return;
}
lookFrom.LookAt( lookTarget.GlobalPosition, Vector3.Up, useModelFront );
}
}
}