rokojori_action_library/Runtime/VFX/FlareVFX/FlareFading/EdgeFlareFading.cs

27 lines
786 B
C#

using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class EdgeFlareFading:FlareFading
{
[Export( PropertyHint.Range, "0,2" ) ]
public float power = 0.8f;
[Export( PropertyHint.Range, "0,1" ) ]
public float sizeAmount = 0.1f;
public override void ApplyFading( FlareLayer.Data data )
{
var material = data.material;
BaseFlareShader.fadingMode.Set( material, 1 );
BaseFlareShader.fadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) );
BaseFlareShader.opacityFadingPower.Set( material, power );
BaseFlareShader.sizeXfadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) );
BaseFlareShader.sizeYfadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) );
}
}
}