rokojori_action_library/Runtime/VFX/FlareVFX/FlareChromaticAberation/OrientatedFlareChromaticAbe...

26 lines
609 B
C#

using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class OrientatedFlareChromaticAberation:FlareChromaticAberation
{
public enum FlareOrientation
{
Inside,
Outside
}
[Export]
public FlareOrientation orientation = FlareOrientation.Inside;
public override void ApplyChromaticAberation( FlareLayer.Data data )
{
ApplyChromaticAberationBase( data );
var material = data.material;
BaseFlareShader.chromaticAberationDirectionTowardsCenter.Set( material, orientation == FlareOrientation.Inside ? 1f : -1f );
}
}
}