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using Godot;
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using System.Collections.Generic;
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using Rokojori.Extensions;
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namespace Rokojori
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{
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public enum PresetPass
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{
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Prefly,
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Prepare,
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Process,
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Post
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}
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public class PresetContext
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{
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public Node root;
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public AppPreset appPreset;
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public PresetPass pass;
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}
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} |