rokojori_action_library/Runtime/Cameras/Effects/ScreenShakeSettings.cs

25 lines
360 B
C#

using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class ScreenShakeSettings:Resource
{
[Export]
public Duration duration;
[Export]
public float shakeX = 1;
[Export]
public float shakeY = 1;
}
}