rokojori_action_library/Runtime/UI/Sound/UISoundData.cs

21 lines
306 B
C#

using Godot;
namespace Rokojori;
[Tool]
[GlobalClass]
public partial class UISoundData: Resource
{
[Export]
public Godot.AudioStream audio;
[Export( PropertyHint.Range, "0,1")]
public float volume = 1f;
[Export( PropertyHint.Range, "-36,36")]
public float pitchSemitonesOffset = 0f;
}