67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
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using Godot;
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namespace Rokojori
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{
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[Tool][GlobalClass, Icon("res://addons/rokojori_action_library/Icons/SetNodeState.svg")]
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public partial class SetNodeState : Action
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{
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[Export]
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public Node[] enable = [];
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[Export]
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public Node[] disable = [];
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[ExportGroup( "Reference")]
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[Export]
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public SetNodeState reference;
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[Export]
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public bool inverseReference = false;
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protected override void _OnTrigger()
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{
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this.CallDeferred(
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()=>
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{
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var map = new System.Collections.Generic.HashSet<SetNodeState>();
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SetStates( map, false, inverseReference );
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}
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);
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}
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public void SetStates( System.Collections.Generic.HashSet<SetNodeState> callMap, bool inverse, bool referenceInverse )
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{
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if ( callMap.Contains( this ) )
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{
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return;
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}
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callMap.Add( this );
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if ( inverse )
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{
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Arrays.ForEach( enable, n => NodeState.Disable( n ) );
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Arrays.ForEach( disable, n => NodeState.Enable( n ) );
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}
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else
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{
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Arrays.ForEach( enable, n => NodeState.Enable( n ) );
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Arrays.ForEach( disable, n => NodeState.Disable( n ) );
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}
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if ( reference == null )
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{
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return;
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}
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reference.SetStates( callMap, referenceInverse, referenceInverse );
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}
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}
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} |