rokojori_action_library/Runtime/VFX/FlareVFX/FlareFading/ParametricFlareFading.cs

33 lines
847 B
C#

using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class ParametricFlareFading:FlareFading
{
[Export( PropertyHint.Range, "0,3" ) ]
public float fading = 0.1f;
[Export( PropertyHint.Range, "0,3" ) ]
public float opacity = 0.1f;
[Export( PropertyHint.Range, "0,3" ) ]
public float sizeX = 0.1f;
[Export( PropertyHint.Range, "0,3" ) ]
public float sizeY = 0.1f;
public override void ApplyFading( FlareLayer.Data data )
{
var material = data.material;
BaseFlareShader.fadingMode.Set( material, 1 );
BaseFlareShader.fadingPower.Set( material, fading );
BaseFlareShader.opacityFadingPower.Set( material, opacity );
BaseFlareShader.sizeXfadingPower.Set( material, sizeX );
BaseFlareShader.sizeYfadingPower.Set( material, sizeY );
}
}
}