33 lines
847 B
C#
33 lines
847 B
C#
using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class ParametricFlareFading:FlareFading
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{
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[Export( PropertyHint.Range, "0,3" ) ]
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public float fading = 0.1f;
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[Export( PropertyHint.Range, "0,3" ) ]
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public float opacity = 0.1f;
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[Export( PropertyHint.Range, "0,3" ) ]
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public float sizeX = 0.1f;
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[Export( PropertyHint.Range, "0,3" ) ]
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public float sizeY = 0.1f;
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public override void ApplyFading( FlareLayer.Data data )
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{
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var material = data.material;
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BaseFlareShader.fadingMode.Set( material, 1 );
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BaseFlareShader.fadingPower.Set( material, fading );
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BaseFlareShader.opacityFadingPower.Set( material, opacity );
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BaseFlareShader.sizeXfadingPower.Set( material, sizeX );
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BaseFlareShader.sizeYfadingPower.Set( material, sizeY );
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}
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}
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} |