90 lines
6.2 KiB
C#
90 lines
6.2 KiB
C#
using Godot;
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namespace Rokojori
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{
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// Generated by ShaderClassGenerator
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public class FlareSuperBaseShader
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{
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public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
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"C:/rokojori/godot-projects/winter-tales/addons/rokojori_action_library/Runtime/Shading/Shaders/Flares/FlareSuperBase.gdshader"
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);
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public static readonly ColorPropertyName color = ColorPropertyName.Create( "color" );
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public static readonly FloatPropertyName opacity = FloatPropertyName.Create( "opacity" );
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public static readonly Sampler2DPropertyName opacityCurve = Sampler2DPropertyName.Create( "opacityCurve" );
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public static readonly FloatPropertyName colorDistortion = FloatPropertyName.Create( "colorDistortion" );
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public static readonly FloatPropertyName alphaDistortion = FloatPropertyName.Create( "alphaDistortion" );
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public static readonly Vector4PropertyName centerHsl = Vector4PropertyName.Create( "centerHSL" );
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public static readonly Vector4PropertyName outsideHsl = Vector4PropertyName.Create( "outsideHSL" );
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public static readonly FloatPropertyName sizeX = FloatPropertyName.Create( "sizeX" );
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public static readonly FloatPropertyName sizeY = FloatPropertyName.Create( "sizeY" );
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public static readonly FloatPropertyName worldSizeScale = FloatPropertyName.Create( "worldSizeScale" );
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public static readonly FloatPropertyName screenSizeScale = FloatPropertyName.Create( "screenSizeScale" );
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public static readonly FloatPropertyName worldSizeVsScreenSize = FloatPropertyName.Create( "worldSize_vs_screenSize" );
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public static readonly Vector2PropertyName screenOffsetScale = Vector2PropertyName.Create( "screenOffsetScale" );
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public static readonly Vector2PropertyName screenOffsetLayerSpread = Vector2PropertyName.Create( "screenOffsetLayerSpread" );
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public static readonly BoolPropertyName useQuickOcclusionTest = BoolPropertyName.Create( "useQuickOcclusionTest" );
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public static readonly FloatPropertyName occlusionZOffset = FloatPropertyName.Create( "occlusionZOffset" );
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public static readonly IntPropertyName occlusionTestMaxSteps = IntPropertyName.Create( "occlusionTestMaxSteps" );
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public static readonly FloatPropertyName occlusionTestStepStride = FloatPropertyName.Create( "occlusionTestStepStride" );
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public static readonly FloatPropertyName occlusionTestViewDependingScaleAmount = FloatPropertyName.Create( "occlusionTest_ViewDependingScaleAmount" );
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public static readonly FloatPropertyName occlusionTestViewDependingDistance = FloatPropertyName.Create( "occlusionTest_ViewDependingDistance" );
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}
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[Tool]
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public partial class FlareSuperBaseMaterial:CustomMaterial
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{
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public readonly CustomMaterialProperty<Color> color;
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public readonly CustomMaterialProperty<float> opacity;
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public readonly CustomMaterialProperty<Texture2D> opacityCurve;
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public readonly CustomMaterialProperty<float> colorDistortion;
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public readonly CustomMaterialProperty<float> alphaDistortion;
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public readonly CustomMaterialProperty<Vector4> centerHsl;
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public readonly CustomMaterialProperty<Vector4> outsideHsl;
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public readonly CustomMaterialProperty<float> sizeX;
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public readonly CustomMaterialProperty<float> sizeY;
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public readonly CustomMaterialProperty<float> worldSizeScale;
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public readonly CustomMaterialProperty<float> screenSizeScale;
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public readonly CustomMaterialProperty<float> worldSizeVsScreenSize;
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public readonly CustomMaterialProperty<Vector2> screenOffsetScale;
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public readonly CustomMaterialProperty<Vector2> screenOffsetLayerSpread;
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public readonly CustomMaterialProperty<bool> useQuickOcclusionTest;
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public readonly CustomMaterialProperty<float> occlusionZOffset;
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public readonly CustomMaterialProperty<int> occlusionTestMaxSteps;
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public readonly CustomMaterialProperty<float> occlusionTestStepStride;
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public readonly CustomMaterialProperty<float> occlusionTestViewDependingScaleAmount;
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public readonly CustomMaterialProperty<float> occlusionTestViewDependingDistance;
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public FlareSuperBaseMaterial()
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{
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Shader = FlareSuperBaseShader.shader.Get();
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color = new CustomMaterialProperty<Color>( this, FlareSuperBaseShader.color );
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opacity = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.opacity );
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opacityCurve = new CustomMaterialProperty<Texture2D>( this, FlareSuperBaseShader.opacityCurve );
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colorDistortion = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.colorDistortion );
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alphaDistortion = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.alphaDistortion );
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centerHsl = new CustomMaterialProperty<Vector4>( this, FlareSuperBaseShader.centerHsl );
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outsideHsl = new CustomMaterialProperty<Vector4>( this, FlareSuperBaseShader.outsideHsl );
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sizeX = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.sizeX );
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sizeY = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.sizeY );
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worldSizeScale = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.worldSizeScale );
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screenSizeScale = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.screenSizeScale );
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worldSizeVsScreenSize = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.worldSizeVsScreenSize );
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screenOffsetScale = new CustomMaterialProperty<Vector2>( this, FlareSuperBaseShader.screenOffsetScale );
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screenOffsetLayerSpread = new CustomMaterialProperty<Vector2>( this, FlareSuperBaseShader.screenOffsetLayerSpread );
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useQuickOcclusionTest = new CustomMaterialProperty<bool>( this, FlareSuperBaseShader.useQuickOcclusionTest );
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occlusionZOffset = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.occlusionZOffset );
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occlusionTestMaxSteps = new CustomMaterialProperty<int>( this, FlareSuperBaseShader.occlusionTestMaxSteps );
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occlusionTestStepStride = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.occlusionTestStepStride );
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occlusionTestViewDependingScaleAmount = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.occlusionTestViewDependingScaleAmount );
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occlusionTestViewDependingDistance = new CustomMaterialProperty<float>( this, FlareSuperBaseShader.occlusionTestViewDependingDistance );
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}
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}
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} |