rokojori_action_library/Runtime/Audio/AudioGraph/Effect/Gain.cs

30 lines
506 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
using System.Text;
using Rokojori.Extensions;
namespace Rokojori
{
public class Gain:AudioEffectMono
{
public readonly AudioStreamInput gain;
public Gain( AudioGraph ag ): base( ag )
{
gain = new AudioStreamInput( this );
}
protected override void _ProcessAudio()
{
for ( int i = 0; i < bufferSize; i++ )
{
output[ i ] = gain[ i ] * input[ i ];
}
}
}
}