rokojori_action_library/Runtime/Procedural/HeightMaps/Shaders
Rokojori 125a853e6d Terrain Editor 2026-11-12 15:28:42 +01:00
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HeightMapNormals.gdshader Height maps: layer gizmos, image layer with mask/tiling, normal map pass 2026-10-29 14:31:38 +01:00
HeightMapNormals.gdshader.uid Height maps: layer gizmos, image layer with mask/tiling, normal map pass 2026-10-29 14:31:38 +01:00
HeightMapNormalsMaterial.cs Height maps: layer gizmos, image layer with mask/tiling, normal map pass 2026-10-29 14:31:38 +01:00
HeightMapNormalsMaterial.cs.uid Height maps: layer gizmos, image layer with mask/tiling, normal map pass 2026-10-29 14:31:38 +01:00
HeightMapRibbon.gdshader Terrain Editor 2026-11-12 15:28:42 +01:00
HeightMapRibbon.gdshader.uid Terrain Editor 2026-11-12 15:28:42 +01:00
HeightMapRibbonMaterial.cs Terrain Editor 2026-11-12 15:28:42 +01:00
HeightMapRibbonMaterial.cs.uid Terrain Editor 2026-11-12 15:28:42 +01:00
HeightMapShape.gdshader Terrain Editor 2026-11-12 15:28:42 +01:00
HeightMapShape.gdshader.uid Height map generator: HeightMapGenerator, draw/generator layer bases, circle primitive, shape shader, TerrainOffsetShader 2026-10-28 21:47:04 +01:00
HeightMapShapeMaterial.cs Terrain Editor 2026-11-12 15:28:42 +01:00
HeightMapShapeMaterial.cs.uid Height map generator: HeightMapGenerator, draw/generator layer bases, circle primitive, shape shader, TerrainOffsetShader 2026-10-28 21:47:04 +01:00