rokojori_action_library/Runtime/Actions/Sequence/SequenceRunner.cs

192 lines
4.5 KiB
C#

using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
namespace Rokojori
{
public class SequenceRunner
{
public Sequence sequence;
public List<Action> actions;
public List<SequenceAction> sequencables;
public int sequencablesIndex = 0;
bool cancelled = false;
bool cancelledSequence = false;
int _runID = -1;
SequenceAction _runningAction;
int _runningActionID = -1;
public void Cancel()
{
if ( cancelled || _runningAction == null )
{
return;
}
cancelled = true;
_runningAction.CancelAction( _runningActionID );
}
void CancelRun()
{
if ( cancelledSequence )
{
return;
}
if ( ! cancelled )
{
cancelled = true;
}
cancelledSequence = true;
sequence.DispatchCancelled( _runID );
sequence.ClearRun( this );
}
public void ProcessNext()
{
// RJLog.Log( "@" + sequence.Name, "Index:", sequencablesIndex );
if ( sequencablesIndex == 0 )
{
_runID = sequence.DispatchStart();
if ( sequencables.Count == 0 )
{
actions.ForEach( a => Action.TriggerSafe( a ) );
sequence.DispatchEnd( _runID );
sequence.ClearRun( this );
return;
}
}
if ( sequencablesIndex >= sequencables.Count )
{
TriggerAllAfter( sequencables[ sequencables.Count -1 ] );
sequence.DispatchEnd( _runID );
sequence.ClearRun( this );
return;
}
if ( cancelled )
{
CancelRun();
return;
}
var sequenceAction = sequencables[ sequencablesIndex ];
StartAction( sequenceAction );
}
Dictionary<SequenceAction,System.Action<SequenceAction.FinishedEvent>> callbacks =
new Dictionary<SequenceAction, System.Action<SequenceAction.FinishedEvent>>();
void StartAction( SequenceAction action )
{
var capturedAction = action;
System.Action<SequenceAction.FinishedEvent> callback =
( SequenceAction.FinishedEvent ev ) =>
{
//RJLog.Log( "On Done", id, success );
if ( ev.id != _runningActionID )
{
// RJLog.Error( "Invalid ID", id, "!=", _runningActionID );
return;
}
_runningActionID = -1;
if ( ev.success )
{
sequencablesIndex ++;
ProcessNext();
}
else
{
sequence.DispatchCancelled( _runID );
sequence.ClearRun( this );
}
var callbackReference = callbacks[ capturedAction ];
capturedAction.onSequenceDone.RemoveAction( callbackReference );
callbacks.Remove( capturedAction );
};
RunNext( action, callback );
/*
_runningAction = action;
callbacks[ _runningAction ] = callback;
_runningAction.OnSequenceDone += callback;
TriggerAllBefore( _runningAction );
Action.Trigger( _runningAction );
_runningActionID = _runningAction.GetLastSequenceActionID();
*/
}
void RunNext( SequenceAction action, System.Action<SequenceAction.FinishedEvent> callback )
{
_runningAction = action;
callbacks[ _runningAction ] = callback;
_runningAction.onSequenceDone.AddAction( callback );
TriggerAllBefore( _runningAction );
Action.TriggerSafe( _runningAction );
_runningActionID = _runningAction.GetLastSequenceActionID();
}
void TriggerAllBefore( SequenceAction action )
{
var actionIndex = actions.IndexOf( action );
for ( int i = actionIndex - 1; i >= 0; i -- )
{
if ( typeof( SequenceAction ).IsAssignableFrom( actions[ i ].GetType() ) )
{
return;
}
// RJLog.Log( _runID, "Triggering Actions Before", i, actions[ i ].Name, HierarchyName.Of( action ) );
Action.TriggerSafe( actions[ i ] );
}
}
void TriggerAllAfter( SequenceAction action )
{
var actionIndex = actions.IndexOf( action );
for ( int i = actionIndex + 1; i < actions.Count; i ++ )
{
if ( typeof( SequenceAction ).IsAssignableFrom( actions[ i ].GetType() ) )
{
return;
}
// RJLog.Log( "Triggering Action", actions[ i ].Name );
Action.TriggerSafe( actions[ i ] );
}
}
}
}