using System.Collections;
using System.Collections.Generic;
using Godot;
namespace Rokojori;
[GlobalClass][Tool]
public partial class TestNode:Node
{
/**
The value of the other int
*/
[Export]
public int otherValue = 1;
/**
The value of the int
*/
[Export]
public int intValue = 0;
/**
The value of the float
*/
[Export]
public float floatValue = 0;
[Export]
public TestResource testResource;
}