using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/CCJump.svg")] public partial class HumanJumpStrength:JumpStrength { public static readonly float HumanAverageStrength = 3; [Export] public float humanPowerMultiply = 1f; public override float GetJumpStrength( Jump jump ) { return HumanJumpStrength.HumanAverageStrength * humanPowerMultiply; } } }