using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/CCJump.svg")] public partial class HeightDurationJumpStrength:JumpStrength { [Export] public HeightDuration heightDuration; public override float GetJumpStrength( Jump jump ) { return heightDuration.height * 2f / heightDuration.duration; } } }