using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/CCJump.svg")] public partial class ReferencedGravityStrength:GravityStrength { [Export] public GravityStrength referencedStrength; [Export] public float multiplier = 1f; public override float GetGravityStrength( Gravity gravity ) { return multiplier * referencedStrength.GetGravityStrength( gravity ); } } }