using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/CCJump.svg")] public partial class RawGravityStrength:GravityStrength { [Export] public float strength = Gravity.EarthGravity; public override float GetGravityStrength( Gravity gravity ) { return strength; } } }