using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/CCGravity.svg")] public partial class Gravity:CharacterControllerAction { public static readonly float EarthGravity = 9.80665f; [Export] public GravityStrength strength; [Export] public GravityStrength fallingStrength; protected override void _OnTrigger() { if ( isGrounded || strength == null ) { return; } var strengthSource = body.Velocity.Y > 0 || fallingStrength == null ? strength : fallingStrength; AddVelocity( Vector3.Down * strengthSource.GetGravityStrength( this ) ); } } }