using Godot; using Rokojori.Extensions; namespace Rokojori { [Tool] [GlobalClass ] [RokojoriActionCoreExport] public partial class LogMessage : Action { [Export] public string message; [Export] public Node node; [Export] public bool printPath; protected override void _OnTrigger() { if ( printPath ) { if ( node != null ) { this.LogInfo( message, node ); } else { this.LogInfo( message ); } } else { if ( node != null ) { RJLog.Log( message, node ); } else { RJLog.Log( message ); } } } } }