using Godot; using System.Text; using System.Collections.Generic; using System.Linq; namespace Rokojori { public static class ArrayExtensions { public static void ForEach<[MustBeVariant] T>( this Godot.Collections.Array array, System.Action action ) { for (int i = 0; i < array.Count; i++) { action( array[i] ); } } public static T Find<[MustBeVariant] T>( this Godot.Collections.Array array, System.Func evaluater ) { for ( int i = 0; i < array.Count; i++ ) { if ( evaluater( array[ i ] ) ) { return array[ i ]; } } return default(T); } } }