using Godot; namespace Rokojori { [Tool][GlobalClass, Icon("res://addons/rokojori_action_library/Icons/ActionReference.svg")] public partial class ActionReference : Action { [Export] public Action referencedAction; [ExportToolButton( "Set Reference Name" )] public Callable setReferencedNameButton => Callable.From( ()=> { if ( referencedAction == null ) { this.Name = "* (nothing)"; } else { this.Name = "* " + referencedAction.Name; } } ); protected override void _OnTrigger() { Action.Trigger( referencedAction ); } } }