using Godot; namespace Rokojori { [Tool] [GlobalClass] public abstract partial class FlareVFXLayer:Resource { public virtual int GetNumInstances() { return 1; } public virtual void SetInstanceIndex( int index, float normalized ) { } public abstract FlareVFXLayer Create( FlareVFX flareVFX ); public abstract void Update( FlareVFX flareVFX ); } }