using Godot; using System.Collections.Generic; namespace Rokojori; [Tool] [GlobalClass ] public partial class LinePreset:Resource { [Export] public LinePointDataGenerator pointGenerator; [Export] public LineMeshGenerator meshGenerator; [Export] public LineMaterialPreset materialPreset; public void Update( LineVFX lineVFX, double delta ) { if ( pointGenerator == null ) { return; } pointGenerator.Update( lineVFX, delta ); } }