using Godot; namespace Rokojori { [Tool] [GlobalClass,Icon("res://addons/rokojori_action_library/Icons/UI.svg")] public partial class UISettings : Resource { [Export] public InputIconsLibrary inputIconsLibrary; [Export] public TimeLine defaultTimeline; [ExportGroup("Font")] [Export] public UINumber fontSize; [Export] public Font defaultFont; [ExportGroup("Inputs")] [Export] public Sensor uiConfirm; [Export] public Sensor uiCancel; [Export] public Sensor uiLeft; [Export] public Sensor uiRight; [Export] public Sensor uiUp; [Export] public Sensor uiDown; [Export] public Sensor uiPreviousMenu; [Export] public Sensor uiNextMenu; [ExportGroup("Shader Settings")] [Export] public Vector2PropertyName sizePropertyName; [Export] public Vector2PropertyName textureSizePropertyName; } }