using Godot; using System; namespace Rokojori; [Tool,GlobalClass] public partial class SetUIElementActiveState: Action { [Export] public Control uiNode; public enum ActiveState { Set_Active, Remove_Active } [Export] public ActiveState activeState = ActiveState.Set_Active; protected override void _OnTrigger() { var uiStyleable = uiNode as UIStylePropertyContainer; if ( uiStyleable == null ) { return; } if ( ActiveState.Set_Active == activeState ) { uiStyleable.AddUISelectorFlag( UISelectorFlag.Active ); } else { uiStyleable.RemoveUISelectorFlag( UISelectorFlag.Active ); } } }