using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class FlareStencilMode:Resource { public enum FlareStencilFunc { Equals, Not_Equals } [Export] public FlareStencilFunc stencilCompareMode = FlareStencilFunc.Equals; public enum FlareStencilReference { _1, _10, _100 } [Export] public FlareStencilReference stencilReference = FlareStencilReference._1; } }