using Godot; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/FlareVFX.svg") ] public partial class FlarePreset:Resource { [Export] public Color mainColor = Colors.White; [Export( PropertyHint.Range, "-180,180" )] public float hueShift = 0; [Export( PropertyHint.Range, "-180,180" )] public float temparatureShift = 0; [Export( PropertyHint.Range, "-100,100" )] public float saturationShift = 0; [Export( PropertyHint.Range, "-100,100" )] public float lightnessShift = 0; [Export( PropertyHint.Range, "0,1" )] public float opacity = 1f; [Export( PropertyHint.Range, "0,2" )] public float scale = 1f; [Export( PropertyHint.Range, "1,10" )] public float extension = 1f; [Export] public bool hide = false; [Export] public FlareLayer[] layers = []; [ExportGroup("Settings")] [Export] public FlareFading fading = new EdgeFlareFading(); [Export] public FlareChromaticAberation chromaticAberation = null; [Export] public FlareOcclusion occlusion = new FadingFlareOcclusion(); [Export] public FlareBlendMode.BlendModeType blendMode = FlareBlendMode.BlendModeType.Add; [Export] public FlareStencilMode stencilMode = null; } }