using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class EdgeFlareFading:FlareFading { [Export( PropertyHint.Range, "0,2" ) ] public float power = 0.8f; [Export( PropertyHint.Range, "0,1" ) ] public float sizeAmount = 0.1f; public override void ApplyFading( FlareLayer.Data data ) { var material = data.material; BaseFlareShader.fadingMode.Set( material, 1 ); BaseFlareShader.fadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) ); BaseFlareShader.opacityFadingPower.Set( material, power ); BaseFlareShader.sizeXfadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) ); BaseFlareShader.sizeYfadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) ); } } }