using Godot; using System.Collections.Generic; using Rokojori.Extensions; namespace Rokojori; [Tool] [GlobalClass ] public abstract partial class ParticleVFXData:Resource { protected void UpdateCoreSettings( ParticleVFXPreset preset, GpuParticles3D particles ) { if ( preset == null || particles == null ) { return; } if ( particles.Amount != preset.maxParticles ) { particles.Amount = preset.maxParticles; } if ( particles.AmountRatio != preset.maxParticlesAmount ) { particles.AmountRatio = preset.maxParticlesAmount; } particles.Lifetime = preset.lifeTimeDuration; particles.SpeedScale = preset.timeSpeed; if ( particles.OneShot != preset.oneShot ) { particles.OneShot = preset.oneShot; } particles.Explosiveness = preset.explosiveness; } }