using Godot; using Rokojori.Extensions; namespace Rokojori; [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Action.svg")] public partial class FollowBehavior:BehaviorSequence { [Export] public BehaviorMovement movement; [Export] public Node3D target; protected override void _OnTrigger() { if ( movement != null ) { movement.Follow( target ); } base._OnTrigger(); } }