using Godot; using Rokojori.Extensions; namespace Rokojori; [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Action.svg")] public abstract partial class BehaviorMovement:Node { public abstract void GoToPosition( Vector3 worldPosition ); public abstract void LookAtPosition( Vector3 worldPosition ); public abstract void GoTo( Node3D node ); public abstract void Follow( Node3D node ); public abstract void LookAt( Node3D node ); }