using Godot; using Rokojori.Extensions; namespace Rokojori; [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/OnEvent.svg")] public abstract partial class StateEnterExitAction:Sequence { [Export] public SceneCondition sceneCondition; [Export] public Condition condition; [Export] public State state; public bool Matches( State other ) { if ( state != null && state != other ) { return false; } if ( sceneCondition != null && ! sceneCondition.Evaluate() ) { return false; } if ( condition != null && ! condition.Evaluate() ) { return false; } return true; } }