using Godot; using Rokojori.Extensions; namespace Rokojori; [Tool] [GlobalClass] public partial class FightSlot:Node { [Export] public float priority = 0; bool _joined = false; public void Join() { if ( _joined ) { return; } var manager = FightManager.Get(); if ( manager == null ) { return; } manager.Register( this ); _joined = true; } public void Leave() { if ( ! _joined ) { return; } FightManager.Get()?.Unregister( this ); _joined = false; } public override void _ExitTree() { Leave(); } }