using Godot; namespace Rokojori { public static class CurveTextureExtensions { public static CurveTexture WithTextureMode( this CurveTexture curveTexture, CurveTexture.TextureModeEnum textureMode ) { curveTexture.TextureMode = textureMode; return curveTexture; } public static CurveTexture WithResolution( this CurveTexture curveTexture, int resolution ) { curveTexture.Width = resolution; return curveTexture; } public static CurveTexture WithCurve( this CurveTexture curveTexture, Curve curve ) { curveTexture.Curve = curve; return curveTexture; } } }