using Godot; using System.Collections.Generic; namespace Rokojori; [Tool,GlobalClass] public abstract partial class LineMaterialPreset:Resource { public abstract void CreateMaterial( LineVFX lineVFX, MeshInstance3D mi ); public abstract void SetPointData( LineVFX lineVFX, MeshInstance3D mi, LinePointData data, bool start ); public abstract void SetLineLength( LineVFX lineVFX, MeshInstance3D mi, float length ); }