using System.Collections; using System.Collections.Generic; using Godot; namespace Rokojori; [GlobalClass][Tool] public partial class TestNode:Node { /** The value of the other int */ [Export] public int otherValue = 1; /** The value of the int */ [Export] public int intValue = 0; /** The value of the float */ [Export] public float floatValue = 0; [Export] public TestResource testResource; }