#if TOOLS using Godot; using System.Collections.Generic; namespace Rokojori; [Tool] public partial class DeduplicatingExportPlugin : EditorExportPlugin { private HashSet _seenPaths = new HashSet(); public override string _GetName() => "RokojoriDeduplicatingExport"; public override void _ExportBegin( string[] features, bool isDebug, string path, uint flags ) { _seenPaths.Clear(); GD.Print( "[DeduplicatingExport] Export started: ", path ); } public override void _ExportFile( string path, string type, string[] features ) { if ( ! _seenPaths.Add( path ) ) { GD.Print( "[DeduplicatingExport] SKIPPED (duplicate): ", path ); Skip(); return; } GD.Print( "[DeduplicatingExport] included: ", path ); } public override void _ExportEnd() { GD.Print( "[DeduplicatingExport] Export ended. Total unique files: ", _seenPaths.Count ); } } #endif