From 57160ff7f868ce59d4e9dd46110ca2d0c9d0f890 Mon Sep 17 00:00:00 2001 From: Josef Date: Thu, 22 Jan 2026 16:21:10 +0100 Subject: [PATCH] v0.4 --- ...import => EdgeCompositorEffect.svg.import} | 8 ++--- ...import => GlowCompositorEffect.svg.import} | 8 ++--- ...import => WipeCompositorEffect.svg.import} | 8 ++--- Runtime/Procedural/Baking/GrabTexture2.cs | 4 +-- Runtime/Procedural/Baking/TextureDilate.cs | 16 +++++----- .../AntiAliasing/DAA/DAAEffect.cs | 4 +-- .../AntiAliasing/FXAA/FXAAEffect.cs | 4 +-- .../Blur&Sharpen/BoxBlur/BoxBlurEffect.cs | 8 ++--- .../Blur&Sharpen/RadialBlur2/RadialBlur2.cs | 8 ++--- .../Blur&Sharpen/Sharpen/SharpenEffect.cs | 8 ++--- .../TemporalBlur/TemporalBlurEffect.cs | 8 ++--- .../UnsharpMasking/UnsharpMaskingEffect.cs | 8 ++--- .../ColorQuantizer/ColorQuantizerEffect.cs | 4 +-- .../CrossChannelCurvesEffect.cs | 4 +-- .../Color/HDRMapping/HDRMappingEffect.cs | 4 +-- .../HSLAdjustment/HSLAdjustmentEffect.cs | 4 +-- .../Color/HSLCurves/HSLCurvesEffect.cs | 4 +-- .../Color/Invert/InvertEffect.cs | 4 +-- .../LightnessBasedAdjustmentEffect.cs | 4 +-- .../Posterization/PosterizationEffect.cs | 4 +-- .../Color/RGBCurves/RGBCurvesEffect.cs | 4 +-- .../Color/ReplaceColor/ReplaceColorEffect.cs | 4 +-- .../Color/Sepia/SepiaEffect.cs | 4 +-- .../Development/Kernel3/Kernel3Effect.cs | 8 ++--- .../ChromaticAberation/ChromaticAberation.cs | 12 +++---- .../EdgeDistortion/EdgeDistortionEffect.cs | 8 ++--- .../EllipseDistortionEffect.cs | 8 ++--- .../NoiseDistortion/NoiseDistortionEffect.cs | 8 ++--- .../TextureDistortionEffect.cs | 12 +++---- .../Edge/DepthOutlines/DepthOutlinesEffect.cs | 30 ++++------------- .../CompositorEffects/Edge/Rim/RimEffect.cs | 8 ++--- .../ChromaticBloom/ChromaticBloomEffect.cs | 12 +++---- .../Glow/GhostBloom/GhostBloomEffect.cs | 12 +++---- .../Glow/MaxBloom/MaxBloomEffect.cs | 12 +++---- .../Glow/RingBloom/RingBloomEffect.cs | 12 +++---- .../Glow/Streaks/StreaksEffect.cs | 12 +++---- .../ChannelPixelationEffect.cs | 8 ++--- .../Noise/Pixelation/PixelationEffect.cs | 4 +-- .../Overlay/ScanLines/ScanLinesEffect.cs | 8 ++--- .../TextureOverlay/TextureOverlayEffect.cs | 8 ++--- .../Overlay/Vignette/VignetteEffect.cs | 4 +-- .../Wipes/WipeCompositorEffect.cs | 8 ++--- .../Physical/Super Speed.tres | 12 ++++--- .../CompositorVFXPresets/Screen/Sketch.tres | 31 +++++++++++++----- .../Processors/AntiAliasing/DAA/RG_DAA.cs | 2 +- .../Processors/AntiAliasing/FXAA/RG_FXAA.cs | 2 +- .../Processors/Blurs/BoxBlur/RG_BoxBlur.cs | 2 +- .../Blurs/GaussBlur/RG_GaussBlur.cs | 2 +- .../Blurs/MaxBlur/RG_FadedMaxBlur.cs | 2 +- .../Processors/Blurs/MaxBlur/RG_MaxBlur.cs | 2 +- .../Blurs/RadialBlur/RG_RadialBlur.cs | 2 +- .../Blurs/TemporalBlur/RG_TemporalBlur.cs | 2 +- .../RG_AlphaColorDilation.cs | 2 +- ...cAberation.cs => RG_ChromaticAberation.cs} | 4 +-- ...on.cs.uid => RG_ChromaticAberation.cs.uid} | 0 .../Color/ColorQuantizer/RG_ColorQuantizer.cs | 2 +- .../RG_CrossChannelCurves.cs | 2 +- .../Color/HDRMapping/RG_HDRMapping.cs | 2 +- .../Color/HSLAdjustment/RG_HSLAdjustment.cs | 2 +- .../Color/HSLCurves/RG_HSLCurves.cs | 2 +- .../Processors/Color/Invert/RG_Invert.cs | 2 +- .../RG_LightnessBasedAdjustment.cs | 2 +- .../Color/Posterization/RG_Posterization.cs | 2 +- .../Color/RGBCurves/RG_RGBCurves.cs | 2 +- .../Color/ReplaceColor/RG_ReplaceColor.cs | 2 +- .../Nodes/Processors/Color/Sepia/RG_Sepia.cs | 2 +- .../Copy/{CEG_Copy.cs => RG_Copy.cs} | 2 +- .../Copy/{CEG_Copy.cs.uid => RG_Copy.cs.uid} | 0 .../Nodes/Processors/Copy/RG_Resize.cs | 2 +- .../Depth/GenerateViewZ/RG_GenerateViewZ.cs | 2 +- .../EdgeDistortion/RG_EdgeDistortion.cs | 2 +- .../EllipseDistortion/RG_EllipseDistortion.cs | 2 +- .../NoiseDistortion/RG_NoiseDistortion.cs | 2 +- .../Distortion/ScanLines/RG_ScanLines.cs | 2 +- ...eDistortion.cs => RG_TextureDistortion.cs} | 4 +-- ...ion.cs.uid => RG_TextureDistortion.cs.uid} | 0 ...G_BufferTexture.cs => RG_BufferTexture.cs} | 32 +++++++++---------- ...Texture.cs.uid => RG_BufferTexture.cs.uid} | 0 ...ImageProcessor.cs => RG_ImageProcessor.cs} | 6 ++-- ...cessor.cs.uid => RG_ImageProcessor.cs.uid} | 0 ...lorTexture.cs => RG_ScreenColorTexture.cs} | 4 +-- ...re.cs.uid => RG_ScreenColorTexture.cs.uid} | 0 ...pthTexture.cs => RG_ScreenDepthTexture.cs} | 4 +-- ...re.cs.uid => RG_ScreenDepthTexture.cs.uid} | 0 .../Glow/ChromaticBloom/RG_ChromaticBloom.cs | 2 +- .../Glow/ExtractGlow/RG_ExtractGlow.cs | 2 +- .../Glow/ExtractGlow/RG_ExtractGlowPartial.cs | 2 +- .../ExtractGlowLine/RG_ExtractGlowLine.cs | 2 +- .../Glow/GhostBloom/RG_GhostBloom.cs | 2 +- .../Processors/Glow/GlowAdd/RG_GlowAdd.cs | 2 +- .../Processors/Glow/MaxBloom/RG_ApplyLuma.cs | 2 +- .../Processors/Glow/MaxBloom/RG_MaxBloom.cs | 2 +- .../Processors/Glow/RingBloom/RG_RingBloom.cs | 2 +- .../Processors/Glow/Streaks/RG_Streaks.cs | 2 +- .../JFA/{CEG_JFAAssign.cs => RG_JFAAssign.cs} | 4 +-- ...G_JFAAssign.cs.uid => RG_JFAAssign.cs.uid} | 0 ...G_JFAInitialize.cs => RG_JFAInitialize.cs} | 4 +-- ...tialize.cs.uid => RG_JFAInitialize.cs.uid} | 0 .../{CEG_JFAIterate.cs => RG_JFAIterate.cs} | 4 +-- ...JFAIterate.cs.uid => RG_JFAIterate.cs.uid} | 0 .../Processors/Kernels/Kernel3/RG_Kernel3.cs | 2 +- .../Nodes/Processors/Logic/RG_SwapRepeat.cs | 4 +-- .../ChannelPixelation/RG_ChannelPixelation.cs | 2 +- .../Noise/Pixelation/RG_Pixelation.cs | 2 +- .../Nodes/Processors/Outlines/Rim/RG_Rim.cs | 2 +- .../Outlines/ZOutlines/RG_ZOutlines.cs | 2 +- .../Overlays/Vignette/RG_Vignette.cs | 2 +- .../Sharpeners/Sharpen/RG_Sharpen.cs | 2 +- .../Wipes/CircleWipe/RG_CircleWipe.cs | 2 +- .../DirectionalWipe/RG_DirectionalWipe.cs | 2 +- .../Wipes/NoiseWipe/RG_NoiseWipe.cs | 2 +- 111 files changed, 268 insertions(+), 269 deletions(-) rename Icons/{EdgeEffect.svg.import => EdgeCompositorEffect.svg.import} (72%) rename Icons/{GlowEffect.svg.import => GlowCompositorEffect.svg.import} (72%) rename Icons/{WipeEffect.svg.import => WipeCompositorEffect.svg.import} (72%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/{CEG_ChromaticAberation.cs => RG_ChromaticAberation.cs} (63%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/{CEG_ChromaticAberation.cs.uid => RG_ChromaticAberation.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/{CEG_Copy.cs => RG_Copy.cs} (85%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/{CEG_Copy.cs.uid => RG_Copy.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/{RD_TextureDistortion.cs => RG_TextureDistortion.cs} (86%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/{RD_TextureDistortion.cs.uid => RG_TextureDistortion.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/{CEG_BufferTexture.cs => RG_BufferTexture.cs} (75%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/{CEG_BufferTexture.cs.uid => RG_BufferTexture.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/{CEG_ImageProcessor.cs => RG_ImageProcessor.cs} (87%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/{CEG_ImageProcessor.cs.uid => RG_ImageProcessor.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/{CEG_ScreenColorTexture.cs => RG_ScreenColorTexture.cs} (86%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/{CEG_ScreenColorTexture.cs.uid => RG_ScreenColorTexture.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/{CEG_ScreenDepthTexture.cs => RG_ScreenDepthTexture.cs} (86%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/{CEG_ScreenDepthTexture.cs.uid => RG_ScreenDepthTexture.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/{CEG_JFAAssign.cs => RG_JFAAssign.cs} (63%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/{CEG_JFAAssign.cs.uid => RG_JFAAssign.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/{CEG_JFAInitialize.cs => RG_JFAInitialize.cs} (62%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/{CEG_JFAInitialize.cs.uid => RG_JFAInitialize.cs.uid} (100%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/{CEG_JFAIterate.cs => RG_JFAIterate.cs} (63%) rename Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/{CEG_JFAIterate.cs.uid => RG_JFAIterate.cs.uid} (100%) diff --git a/Icons/EdgeEffect.svg.import b/Icons/EdgeCompositorEffect.svg.import similarity index 72% rename from Icons/EdgeEffect.svg.import rename to Icons/EdgeCompositorEffect.svg.import index 2fe34f9..b41b381 100644 --- a/Icons/EdgeEffect.svg.import +++ b/Icons/EdgeCompositorEffect.svg.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://wt12o1loct68" -path="res://.godot/imported/EdgeEffect.svg-ca023b57d26ca5f467d23f3ac4b81ad3.ctex" +uid="uid://c1jev8nd8i4gi" +path="res://.godot/imported/EdgeCompositorEffect.svg-bdd61a888faeee3a68d9cb1f0b4e2a28.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://addons/rokojori_action_library/Icons/EdgeEffect.svg" -dest_files=["res://.godot/imported/EdgeEffect.svg-ca023b57d26ca5f467d23f3ac4b81ad3.ctex"] +source_file="res://addons/rokojori_action_library/Icons/EdgeCompositorEffect.svg" +dest_files=["res://.godot/imported/EdgeCompositorEffect.svg-bdd61a888faeee3a68d9cb1f0b4e2a28.ctex"] [params] diff --git a/Icons/GlowEffect.svg.import b/Icons/GlowCompositorEffect.svg.import similarity index 72% rename from Icons/GlowEffect.svg.import rename to Icons/GlowCompositorEffect.svg.import index 101498a..51cd634 100644 --- a/Icons/GlowEffect.svg.import +++ b/Icons/GlowCompositorEffect.svg.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://buedhm4gbyshv" -path="res://.godot/imported/GlowEffect.svg-53281d462c84c22a81eeea355a347408.ctex" +uid="uid://dk3ohv4pfkedr" +path="res://.godot/imported/GlowCompositorEffect.svg-013b867a484d69b5f1368a9e89925f87.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://addons/rokojori_action_library/Icons/GlowEffect.svg" -dest_files=["res://.godot/imported/GlowEffect.svg-53281d462c84c22a81eeea355a347408.ctex"] +source_file="res://addons/rokojori_action_library/Icons/GlowCompositorEffect.svg" +dest_files=["res://.godot/imported/GlowCompositorEffect.svg-013b867a484d69b5f1368a9e89925f87.ctex"] [params] diff --git a/Icons/WipeEffect.svg.import b/Icons/WipeCompositorEffect.svg.import similarity index 72% rename from Icons/WipeEffect.svg.import rename to Icons/WipeCompositorEffect.svg.import index e98547e..e28423f 100644 --- a/Icons/WipeEffect.svg.import +++ b/Icons/WipeCompositorEffect.svg.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://c3s4aak8mx3uc" -path="res://.godot/imported/WipeEffect.svg-83ce7a91ff36f4ce9af128d056789a5b.ctex" +uid="uid://d14adx0j85eed" +path="res://.godot/imported/WipeCompositorEffect.svg-c07b9d6ca896510204062cb60a712783.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://addons/rokojori_action_library/Icons/WipeEffect.svg" -dest_files=["res://.godot/imported/WipeEffect.svg-83ce7a91ff36f4ce9af128d056789a5b.ctex"] +source_file="res://addons/rokojori_action_library/Icons/WipeCompositorEffect.svg" +dest_files=["res://.godot/imported/WipeCompositorEffect.svg-c07b9d6ca896510204062cb60a712783.ctex"] [params] diff --git a/Runtime/Procedural/Baking/GrabTexture2.cs b/Runtime/Procedural/Baking/GrabTexture2.cs index cd71d6d..57f9136 100644 --- a/Runtime/Procedural/Baking/GrabTexture2.cs +++ b/Runtime/Procedural/Baking/GrabTexture2.cs @@ -115,8 +115,8 @@ namespace Rokojori { var graph = new RDGraph( ctx ); - var viewTexture = CEG_BufferTexture.From( graph, it ); - var bufferTexture = CEG_BufferTexture.From( graph, ot ); + var viewTexture = RG_BufferTexture.From( graph, it ); + var bufferTexture = RG_BufferTexture.From( graph, ot ); var copy = new CEG_Copy( graph ); var blur = new RG_BoxBlur( graph ); diff --git a/Runtime/Procedural/Baking/TextureDilate.cs b/Runtime/Procedural/Baking/TextureDilate.cs index 55b0bf0..4700ea9 100644 --- a/Runtime/Procedural/Baking/TextureDilate.cs +++ b/Runtime/Procedural/Baking/TextureDilate.cs @@ -150,20 +150,20 @@ namespace Rokojori { var graph = new RDGraph( ctx ); - var viewTexture = CEG_BufferTexture.From( graph, it ); - var initTexture = CEG_BufferTexture.From( graph, ii ); - var bufferTexture = CEG_BufferTexture.From( graph, b1 ); - var bufferTexture2 = CEG_BufferTexture.From( graph, b2 ); - var resultTexture = CEG_BufferTexture.From( graph, rt ); + var viewTexture = RG_BufferTexture.From( graph, it ); + var initTexture = RG_BufferTexture.From( graph, ii ); + var bufferTexture = RG_BufferTexture.From( graph, b1 ); + var bufferTexture2 = RG_BufferTexture.From( graph, b2 ); + var resultTexture = RG_BufferTexture.From( graph, rt ); ctx.Verbose( "Init Texture:", initTexture.GetTexture() ); - var jfaInititialize = new CEG_JFAInitialize( graph ); + var jfaInititialize = new RG_JFAInitialize( graph ); jfaInititialize.constants.Set( 0.95f ); var copy = new CEG_Copy( graph ); - var jfaIterate = new CEG_JFAIterate( graph ); - var jfaAssign = new CEG_JFAAssign( graph ); + var jfaIterate = new RG_JFAIterate( graph ); + var jfaAssign = new RG_JFAAssign( graph ); var repeat = new RG_SwapRepeat( graph ); var numSteps = steps == 0 ? diff --git a/Runtime/Rendering/Compositor/CompositorEffects/AntiAliasing/DAA/DAAEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/AntiAliasing/DAA/DAAEffect.cs index a291ce7..2d6cc87 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/AntiAliasing/DAA/DAAEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/AntiAliasing/DAA/DAAEffect.cs @@ -42,7 +42,7 @@ namespace Rokojori [Export( PropertyHint.Range, "1,10" )] public int blurSpread = 1; - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_DAA _daa0; RG_DAA _daa1; @@ -56,7 +56,7 @@ namespace Rokojori { EffectCallbackType = EffectCallbackTypeEnum.PostOpaque; - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); _daa0 = new RG_DAA( graph ); _daa1 = new RG_DAA( graph ); _daa2 = new RG_DAA( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/AntiAliasing/FXAA/FXAAEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/AntiAliasing/FXAA/FXAAEffect.cs index c1766d8..1cd2146 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/AntiAliasing/FXAA/FXAAEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/AntiAliasing/FXAA/FXAAEffect.cs @@ -34,7 +34,7 @@ namespace Rokojori // public float luminance_multiplier = 1f; - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_FXAA _fxaa0; RG_FXAA _fxaa1; @@ -46,7 +46,7 @@ namespace Rokojori void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); _fxaa0 = new RG_FXAA( graph ); _fxaa1 = new RG_FXAA( graph ); _fxaa2 = new RG_FXAA( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/BoxBlur/BoxBlurEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/BoxBlur/BoxBlurEffect.cs index a51b0ee..087ff84 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/BoxBlur/BoxBlurEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/BoxBlur/BoxBlurEffect.cs @@ -30,8 +30,8 @@ namespace Rokojori public int iterations = 2; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; CEG_Copy copy2; @@ -44,8 +44,8 @@ namespace Rokojori void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); copy2 = new CEG_Copy( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/RadialBlur2/RadialBlur2.cs b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/RadialBlur2/RadialBlur2.cs index 2e318df..28b9147 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/RadialBlur2/RadialBlur2.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/RadialBlur2/RadialBlur2.cs @@ -27,16 +27,16 @@ namespace Rokojori public float samples = 8f; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RG_RadialBlur radialBlur; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); radialBlur = new RG_RadialBlur( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/Sharpen/SharpenEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/Sharpen/SharpenEffect.cs index caf8f8f..079bc55 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/Sharpen/SharpenEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/Sharpen/SharpenEffect.cs @@ -20,16 +20,16 @@ namespace Rokojori [Export( PropertyHint.Range, "0,1")] public float maxDifference = 0.5f; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RD_Sharpen sharpen; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); sharpen = new RD_Sharpen( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/TemporalBlur/TemporalBlurEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/TemporalBlur/TemporalBlurEffect.cs index 01b1264..7b6081f 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/TemporalBlur/TemporalBlurEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/TemporalBlur/TemporalBlurEffect.cs @@ -21,14 +21,14 @@ namespace Rokojori public float smearingFrames = 30; - CEG_BufferTexture _bufferTexture; - CEG_ScreenColorTexure _screenColorTexure; + RG_BufferTexture _bufferTexture; + RG_ScreenColorTexure _screenColorTexure; RG_TemporalBlur _temporalBlur; void Initialize() { - _screenColorTexure = new CEG_ScreenColorTexure( graph ); - _bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + _screenColorTexure = new RG_ScreenColorTexure( graph ); + _bufferTexture = RG_BufferTexture.ScreenSize( graph ); _temporalBlur = new RG_TemporalBlur( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/UnsharpMasking/UnsharpMaskingEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/UnsharpMasking/UnsharpMaskingEffect.cs index 37a197c..3992263 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/UnsharpMasking/UnsharpMaskingEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Blur&Sharpen/UnsharpMasking/UnsharpMaskingEffect.cs @@ -20,16 +20,16 @@ namespace Rokojori [Export( PropertyHint.Range, "1,10")] public int kernelOffset = 1; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RG_Kernel3 unsharpMaskingKernel; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); unsharpMaskingKernel = new RG_Kernel3( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/ColorQuantizer/ColorQuantizerEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/ColorQuantizer/ColorQuantizerEffect.cs index 77b5fa9..14e60e2 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/ColorQuantizer/ColorQuantizerEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/ColorQuantizer/ColorQuantizerEffect.cs @@ -143,12 +143,12 @@ namespace Rokojori - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_ColorQuantizer colorQuantizer; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); colorQuantizer = new RG_ColorQuantizer( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/CrossChannelCurves/CrossChannelCurvesEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/CrossChannelCurves/CrossChannelCurvesEffect.cs index 11aadcd..1d6047f 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/CrossChannelCurves/CrossChannelCurvesEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/CrossChannelCurves/CrossChannelCurvesEffect.cs @@ -47,13 +47,13 @@ namespace Rokojori [Export] public CurveTexture curve = new CurveTexture(); - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_ImageTexture _curvesTexture; RG_CrossChannelCurves _curves; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); _curvesTexture = new RG_ImageTexture( graph ); _curves = new RG_CrossChannelCurves( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/HDRMapping/HDRMappingEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/HDRMapping/HDRMappingEffect.cs index 32ed39d..5acde4b 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/HDRMapping/HDRMappingEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/HDRMapping/HDRMappingEffect.cs @@ -41,13 +41,13 @@ namespace Rokojori [Export] public float lumaScale = 1; - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_ImageTexture _curvesTexture; RG_HDRMapping _mapping; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); _curvesTexture = new RG_ImageTexture( graph ); _mapping = new RG_HDRMapping( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/HSLAdjustment/HSLAdjustmentEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/HSLAdjustment/HSLAdjustmentEffect.cs index e69985b..ac60872 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/HSLAdjustment/HSLAdjustmentEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/HSLAdjustment/HSLAdjustmentEffect.cs @@ -51,12 +51,12 @@ namespace Rokojori - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_HSLAdjustment hslAdjustment; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); hslAdjustment = new RG_HSLAdjustment( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/HSLCurves/HSLCurvesEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/HSLCurves/HSLCurvesEffect.cs index 0c32332..fdba6f1 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/HSLCurves/HSLCurvesEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/HSLCurves/HSLCurvesEffect.cs @@ -20,13 +20,13 @@ namespace Rokojori [Export] public CurveXyzTexture curves = new CurveXyzTexture(); - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_ImageTexture _curvesTexture; RG_HSLCurves _curves; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); _curvesTexture = new RG_ImageTexture( graph ); _curves = new RG_HSLCurves( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/Invert/InvertEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/Invert/InvertEffect.cs index 9d02902..85bf269 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/Invert/InvertEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/Invert/InvertEffect.cs @@ -27,12 +27,12 @@ namespace Rokojori public bool b = true; - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_Invert invert; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); invert = new RG_Invert( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/LightnessBasedAdjustment/LightnessBasedAdjustmentEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/LightnessBasedAdjustment/LightnessBasedAdjustmentEffect.cs index 91d5677..c818483 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/LightnessBasedAdjustment/LightnessBasedAdjustmentEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/LightnessBasedAdjustment/LightnessBasedAdjustmentEffect.cs @@ -47,12 +47,12 @@ namespace Rokojori - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_LightnessBasedAdjustment adjustment; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); adjustment = new RG_LightnessBasedAdjustment( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/Posterization/PosterizationEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/Posterization/PosterizationEffect.cs index 30ce5a7..6314770 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/Posterization/PosterizationEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/Posterization/PosterizationEffect.cs @@ -30,12 +30,12 @@ namespace Rokojori public float offset = 0; - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_Posterization posterization; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); posterization = new RG_Posterization( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/RGBCurves/RGBCurvesEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/RGBCurves/RGBCurvesEffect.cs index 5598391..a5f0619 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/RGBCurves/RGBCurvesEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/RGBCurves/RGBCurvesEffect.cs @@ -20,13 +20,13 @@ namespace Rokojori [Export] public CurveXyzTexture curves = new CurveXyzTexture(); - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_ImageTexture _curvesTexture; RG_RGBCurves _curves; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); _curvesTexture = new RG_ImageTexture( graph ); _curves = new RG_RGBCurves( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/ReplaceColor/ReplaceColorEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/ReplaceColor/ReplaceColorEffect.cs index 47cdcd6..c8bdf97 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/ReplaceColor/ReplaceColorEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/ReplaceColor/ReplaceColorEffect.cs @@ -30,12 +30,12 @@ namespace Rokojori public float colorDistanceMin = 0.1f; - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_ReplaceColor replaceColor; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); replaceColor = new RG_ReplaceColor( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Color/Sepia/SepiaEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Color/Sepia/SepiaEffect.cs index 8eaec38..9b84bbf 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Color/Sepia/SepiaEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Color/Sepia/SepiaEffect.cs @@ -26,12 +26,12 @@ namespace Rokojori [ Export( PropertyHint.Range, "0,1") ] public float saturationAmount = 0.5f; - CEG_ScreenColorTexure screenColorTexture; + RG_ScreenColorTexure screenColorTexture; RG_Sepia sepia; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); sepia = new RG_Sepia( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Development/Kernel3/Kernel3Effect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Development/Kernel3/Kernel3Effect.cs index 5263734..64131db 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Development/Kernel3/Kernel3Effect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Development/Kernel3/Kernel3Effect.cs @@ -35,16 +35,16 @@ namespace Rokojori [Export] public bool clamp = false; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RG_Kernel3 kernel; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); kernel = new RG_Kernel3( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/ChromaticAberation/ChromaticAberation.cs b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/ChromaticAberation/ChromaticAberation.cs index ddc4f58..33f3f43 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/ChromaticAberation/ChromaticAberation.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/ChromaticAberation/ChromaticAberation.cs @@ -36,19 +36,19 @@ namespace Rokojori [Export] public float centerUnshiftMinRadius = 0.1f; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; - CEG_ChromaticAberation chromaticAberation; + RG_ChromaticAberation chromaticAberation; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); - chromaticAberation = new CEG_ChromaticAberation( graph ); + chromaticAberation = new RG_ChromaticAberation( graph ); graph.InitializeNodes(); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/EdgeDistortion/EdgeDistortionEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/EdgeDistortion/EdgeDistortionEffect.cs index 9ef2501..99842f5 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/EdgeDistortion/EdgeDistortionEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/EdgeDistortion/EdgeDistortionEffect.cs @@ -55,16 +55,16 @@ namespace Rokojori public float blueShift = 0f; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RG_EdgeDistortion distortion; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); distortion = new RG_EdgeDistortion( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/EllispeDistortion/EllipseDistortionEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/EllispeDistortion/EllipseDistortionEffect.cs index 5e2727b..1890559 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/EllispeDistortion/EllipseDistortionEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/EllispeDistortion/EllipseDistortionEffect.cs @@ -65,16 +65,16 @@ namespace Rokojori public float blueShift = 0f; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RG_EllipseDistortion distortion; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); distortion = new RG_EllipseDistortion( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/NoiseDistortion/NoiseDistortionEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/NoiseDistortion/NoiseDistortionEffect.cs index fbd3063..0dcf2c8 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/NoiseDistortion/NoiseDistortionEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/NoiseDistortion/NoiseDistortionEffect.cs @@ -48,16 +48,16 @@ namespace Rokojori public float blueShift = 0f; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RG_NoiseDistortion distortion; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); distortion = new RG_NoiseDistortion( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/TextureDistortion/TextureDistortionEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/TextureDistortion/TextureDistortionEffect.cs index aa16edf..d2b8f3f 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Distortion/TextureDistortion/TextureDistortionEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Distortion/TextureDistortion/TextureDistortionEffect.cs @@ -94,23 +94,23 @@ namespace Rokojori [Export] public ColorSpaceConversion maskTextureConversion = ColorSpaceConversion.No_Conversion; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; RG_ImageTexture distortionTextureInput; RG_ImageTexture maskTextureInput; CEG_Copy copy; - RD_TextureDistortion distortion; + RG_TextureDistortion distortion; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); distortionTextureInput = new RG_ImageTexture( graph ); maskTextureInput = new RG_ImageTexture( graph ); copy = new CEG_Copy( graph ); - distortion = new RD_TextureDistortion( graph ); + distortion = new RG_TextureDistortion( graph ); graph.InitializeNodes(); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Edge/DepthOutlines/DepthOutlinesEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Edge/DepthOutlines/DepthOutlinesEffect.cs index 9350395..a13d6f8 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Edge/DepthOutlines/DepthOutlinesEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Edge/DepthOutlines/DepthOutlinesEffect.cs @@ -1,6 +1,5 @@ using Godot; -using System.Collections.Generic; namespace Rokojori { @@ -78,28 +77,11 @@ namespace Rokojori [Export ] public Vector2 zOutput = new Vector2( 0f, 1f ); - int _downSampling = 16; - public enum DownSampling - { - _1x_, - _2x_, - _4x_, - _8x_, - _16x_, - _32x_ - } - - public int downSamplingRate => Mathf.RoundToInt( Mathf.Pow( 2, (int) downSampling ) ); - - [Export] - public DownSampling downSampling = DownSampling._4x_; - - - CEG_ScreenColorTexure screenColorTexture; - CEG_ScreenDepthTexture screenDepthTexture; + RG_ScreenColorTexure screenColorTexture; + RG_ScreenDepthTexture screenDepthTexture; RG_ScreenNormalRoughnessTexture screenNormalRoughnessTexture; - CEG_BufferTexture bufferTexture; + RG_BufferTexture bufferTexture; RG_ImageTexture zTresholdTexture; RG_ImageTexture edgeIntensityTexture; RG_ImageTexture outlineWidthTexture; @@ -112,11 +94,11 @@ namespace Rokojori void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - screenDepthTexture = new CEG_ScreenDepthTexture( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + screenDepthTexture = new RG_ScreenDepthTexture( graph ); screenNormalRoughnessTexture = new RG_ScreenNormalRoughnessTexture( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); zTresholdTexture = new RG_ImageTexture( graph ); edgeIntensityTexture = new RG_ImageTexture( graph ); outlineWidthTexture = new RG_ImageTexture( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Edge/Rim/RimEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Edge/Rim/RimEffect.cs index aa35144..fe05190 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Edge/Rim/RimEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Edge/Rim/RimEffect.cs @@ -39,15 +39,15 @@ namespace Rokojori public float debugView = 0f; - CEG_ScreenColorTexure _colorTexture; - CEG_ScreenDepthTexture _depthTexture; + RG_ScreenColorTexure _colorTexture; + RG_ScreenDepthTexture _depthTexture; RG_Rim _rim; void Initialize() { - _colorTexture = new CEG_ScreenColorTexure( graph ); - _depthTexture = new CEG_ScreenDepthTexture( graph ); + _colorTexture = new RG_ScreenColorTexure( graph ); + _depthTexture = new RG_ScreenDepthTexture( graph ); _rim = new RG_Rim( graph ); graph.InitializeNodes(); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Glow/ChromaticBloom/ChromaticBloomEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Glow/ChromaticBloom/ChromaticBloomEffect.cs index 13d2a35..5b77514 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Glow/ChromaticBloom/ChromaticBloomEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Glow/ChromaticBloom/ChromaticBloomEffect.cs @@ -119,9 +119,9 @@ namespace Rokojori public DownSampling downSampling = DownSampling._4x_; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; - CEG_BufferTexture bufferTexture2; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; + RG_BufferTexture bufferTexture2; RG_ExtractGlow extractGlow; RG_GaussBlur lumaBlurX; @@ -135,9 +135,9 @@ namespace Rokojori void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); - bufferTexture2 = CEG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); + bufferTexture2 = RG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); lumaBlurX = new RG_GaussBlur( graph ); lumaBlurY = new RG_GaussBlur( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Glow/GhostBloom/GhostBloomEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Glow/GhostBloom/GhostBloomEffect.cs index 33389c8..3246368 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Glow/GhostBloom/GhostBloomEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Glow/GhostBloom/GhostBloomEffect.cs @@ -98,9 +98,9 @@ namespace Rokojori [Export] public GhostBloomSettings[] layerSettings = []; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; - CEG_BufferTexture bufferTexture2; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; + RG_BufferTexture bufferTexture2; RG_ImageTexture fadingTexture; RG_ImageTexture radialFadingTexture; @@ -117,9 +117,9 @@ namespace Rokojori void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); - bufferTexture2 = CEG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); + bufferTexture2 = RG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); fadingTexture = new RG_ImageTexture( graph ); radialFadingTexture = new RG_ImageTexture( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Glow/MaxBloom/MaxBloomEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Glow/MaxBloom/MaxBloomEffect.cs index 1d0dbd1..6743a9a 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Glow/MaxBloom/MaxBloomEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Glow/MaxBloom/MaxBloomEffect.cs @@ -133,9 +133,9 @@ namespace Rokojori // public DownSampling downSampling = DownSampling._4x_; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; - CEG_BufferTexture bufferTexture2; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; + RG_BufferTexture bufferTexture2; RG_ImageTexture inputFadeTexture; RG_ImageTexture outputFadeTexture; RG_ImageTexture tintTexture; @@ -152,9 +152,9 @@ namespace Rokojori RG_Fill fill; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); - bufferTexture2 = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); + bufferTexture2 = RG_BufferTexture.ScreenSize( graph ); inputFadeTexture = new RG_ImageTexture( graph ); outputFadeTexture = new RG_ImageTexture( graph ); tintTexture = new RG_ImageTexture( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Glow/RingBloom/RingBloomEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Glow/RingBloom/RingBloomEffect.cs index a1f6c03..2bea873 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Glow/RingBloom/RingBloomEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Glow/RingBloom/RingBloomEffect.cs @@ -91,9 +91,9 @@ namespace Rokojori public DownSampling downSampling = DownSampling._4x_; - CEG_ScreenColorTexure screenColorTexture; - CEG_ScreenDepthTexture screenDepthTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_ScreenDepthTexture screenDepthTexture; + RG_BufferTexture bufferTexture; RG_ImageTexture zMappingTexture; RG_ExtractGlowLine extractGlowLine; @@ -106,9 +106,9 @@ namespace Rokojori void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - screenDepthTexture = new CEG_ScreenDepthTexture( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + screenDepthTexture = new RG_ScreenDepthTexture( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); zMappingTexture = new RG_ImageTexture( graph ); extractGlowLine = new RG_ExtractGlowLine( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Glow/Streaks/StreaksEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Glow/Streaks/StreaksEffect.cs index 72c934f..c1cfde0 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Glow/Streaks/StreaksEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Glow/Streaks/StreaksEffect.cs @@ -76,9 +76,9 @@ namespace Rokojori [Export] public DownSampling downSampling = DownSampling._4x_; - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; - CEG_BufferTexture bufferTexture2; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; + RG_BufferTexture bufferTexture2; RG_Resize downScale; CEG_Copy copy; @@ -95,9 +95,9 @@ namespace Rokojori void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); - bufferTexture2 = CEG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); + bufferTexture2 = RG_BufferTexture.ScreenSize( graph, Vector2.One / (float) _downSampling ); downScale = new RG_Resize( graph ); upScale = new RG_GlowAdd( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Noise/ChannelPixelation/ChannelPixelationEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Noise/ChannelPixelation/ChannelPixelationEffect.cs index a32c933..27b22b0 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Noise/ChannelPixelation/ChannelPixelationEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Noise/ChannelPixelation/ChannelPixelationEffect.cs @@ -63,16 +63,16 @@ namespace Rokojori - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RG_ChannelPixelation pixelation; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); pixelation = new RG_ChannelPixelation( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Noise/Pixelation/PixelationEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Noise/Pixelation/PixelationEffect.cs index fba9442..3aaed16 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Noise/Pixelation/PixelationEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Noise/Pixelation/PixelationEffect.cs @@ -20,12 +20,12 @@ namespace Rokojori [Export] public float pixelSizePower = 1f; - CEG_ScreenColorTexure _screenColorTexture; + RG_ScreenColorTexure _screenColorTexture; RG_Pixelation _pixelation; void Initialize() { - _screenColorTexture = new CEG_ScreenColorTexure( graph ); + _screenColorTexture = new RG_ScreenColorTexure( graph ); _pixelation = new RG_Pixelation( graph ); graph.InitializeNodes(); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Overlay/ScanLines/ScanLinesEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Overlay/ScanLines/ScanLinesEffect.cs index e059dcc..daeb748 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Overlay/ScanLines/ScanLinesEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Overlay/ScanLines/ScanLinesEffect.cs @@ -49,16 +49,16 @@ namespace Rokojori - CEG_ScreenColorTexure screenColorTexture; - CEG_BufferTexture bufferTexture; + RG_ScreenColorTexure screenColorTexture; + RG_BufferTexture bufferTexture; CEG_Copy copy; RG_ScanLines scanLines; void Initialize() { - screenColorTexture = new CEG_ScreenColorTexure( graph ); - bufferTexture = CEG_BufferTexture.ScreenSize( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); + bufferTexture = RG_BufferTexture.ScreenSize( graph ); copy = new CEG_Copy( graph ); scanLines = new RG_ScanLines( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Overlay/TextureOverlay/TextureOverlayEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Overlay/TextureOverlay/TextureOverlayEffect.cs index 22c7618..242cbe7 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Overlay/TextureOverlay/TextureOverlayEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Overlay/TextureOverlay/TextureOverlayEffect.cs @@ -106,8 +106,8 @@ namespace Rokojori RG_ImageTexture _topTexture; RG_ImageTexture _maskTexture; RG_ImageTexture _alphaMappingTexture; - CEG_ScreenColorTexure _bottomTexture; - CEG_ScreenColorTexure _outputTexture; + RG_ScreenColorTexure _bottomTexture; + RG_ScreenColorTexure _outputTexture; List _blendModes; @@ -125,8 +125,8 @@ namespace Rokojori _topTexture = new RG_ImageTexture( graph ); _maskTexture = new RG_ImageTexture( graph ); _alphaMappingTexture = new RG_ImageTexture( graph ); - _bottomTexture = new CEG_ScreenColorTexure( graph ); - _outputTexture = new CEG_ScreenColorTexure( graph ); + _bottomTexture = new RG_ScreenColorTexure( graph ); + _outputTexture = new RG_ScreenColorTexure( graph ); _blendModes = RG_BlendModesTool.CreateAll( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Overlay/Vignette/VignetteEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Overlay/Vignette/VignetteEffect.cs index f5ba9e2..ce1a767 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Overlay/Vignette/VignetteEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Overlay/Vignette/VignetteEffect.cs @@ -58,13 +58,13 @@ namespace Rokojori - CEG_ScreenColorTexure _screenTexture; + RG_ScreenColorTexure _screenTexture; RG_Vignette _vignette; void Initialize() { - _screenTexture = new CEG_ScreenColorTexure( graph ); + _screenTexture = new RG_ScreenColorTexure( graph ); _vignette = new RG_Vignette( graph ); diff --git a/Runtime/Rendering/Compositor/CompositorEffects/Wipes/WipeCompositorEffect.cs b/Runtime/Rendering/Compositor/CompositorEffects/Wipes/WipeCompositorEffect.cs index 9376c74..c9f2f42 100644 --- a/Runtime/Rendering/Compositor/CompositorEffects/Wipes/WipeCompositorEffect.cs +++ b/Runtime/Rendering/Compositor/CompositorEffects/Wipes/WipeCompositorEffect.cs @@ -33,8 +33,8 @@ namespace Rokojori [Export] public bool normalizeBlendWeights = true; - protected CEG_ImageProcessor wipe; - protected CEG_ScreenColorTexure screenColorTexture; + protected RG_ImageProcessor wipe; + protected RG_ScreenColorTexure screenColorTexture; public Color GetWipeColor() @@ -45,10 +45,10 @@ namespace Rokojori return color; } - protected void InitializeWipe( CEG_ImageProcessor wipe ) + protected void InitializeWipe( RG_ImageProcessor wipe ) { this.wipe = wipe; - screenColorTexture = new CEG_ScreenColorTexure( graph ); + screenColorTexture = new RG_ScreenColorTexure( graph ); graph.InitializeNodes(); wipe.SetTextureSlotInputs( screenColorTexture, screenColorTexture ); diff --git a/Runtime/Rendering/Compositor/CompositorVFXPresets/Physical/Super Speed.tres b/Runtime/Rendering/Compositor/CompositorVFXPresets/Physical/Super Speed.tres index 522482f..d805d56 100644 --- a/Runtime/Rendering/Compositor/CompositorVFXPresets/Physical/Super Speed.tres +++ b/Runtime/Rendering/Compositor/CompositorVFXPresets/Physical/Super Speed.tres @@ -57,7 +57,7 @@ noise = SubResource("FastNoiseLite_8gn8u") color_ramp = SubResource("Gradient_g7p6u") seamless = true -[sub_resource type="CompositorEffect" id="CompositorEffect_ie6m2"] +[sub_resource type="CompositorEffect" id="CompositorEffect_x2b2j"] resource_local_to_scene = false resource_name = "" enabled = true @@ -65,6 +65,7 @@ effect_callback_type = 4 needs_motion_vectors = false needs_normal_roughness = false script = ExtResource("5_6d3w2") +opacity = 0.0 blendMode = 1 uvMode = 1 overlayTexture = SubResource("NoiseTexture2D_segrq") @@ -93,7 +94,7 @@ metadata/_custom_type_script = "uid://dvvfvlutisecy" script = ExtResource("3_7oha2") owner = SubResource("Resource_diigt") -[sub_resource type="CompositorEffect" id="CompositorEffect_i5utj"] +[sub_resource type="CompositorEffect" id="CompositorEffect_kelqw"] resource_local_to_scene = false resource_name = "" enabled = true @@ -101,7 +102,7 @@ effect_callback_type = 4 needs_motion_vectors = false needs_normal_roughness = false script = ExtResource("4_pflfa") -distortionAmount = 0.3043 +distortionAmount = 0.0 ellipseSize = Vector2(0.729, 0.729) minDistance = 0.199 smearingSteps = 7 @@ -147,7 +148,7 @@ noise = SubResource("FastNoiseLite_akcsj") color_ramp = SubResource("Gradient_ml7cv") seamless = true -[sub_resource type="CompositorEffect" id="CompositorEffect_22k1k"] +[sub_resource type="CompositorEffect" id="CompositorEffect_7oha2"] resource_local_to_scene = false resource_name = "" enabled = true @@ -155,6 +156,7 @@ effect_callback_type = 4 needs_motion_vectors = false needs_normal_roughness = false script = ExtResource("5_6d3w2") +opacity = 0.0 uvMode = 1 overlayTexture = SubResource("NoiseTexture2D_y4a3q") tiling = Vector2(7, 1) @@ -169,5 +171,5 @@ metadata/_custom_type_script = "uid://t5g1g1uv5yrj" [resource] script = ExtResource("6_g7p6u") -effects = [SubResource("CompositorEffect_ie6m2"), SubResource("CompositorEffect_i5utj"), SubResource("CompositorEffect_22k1k")] +effects = [SubResource("CompositorEffect_x2b2j"), SubResource("CompositorEffect_kelqw"), SubResource("CompositorEffect_7oha2")] metadata/_custom_type_script = "uid://ckixweetchlo0" diff --git a/Runtime/Rendering/Compositor/CompositorVFXPresets/Screen/Sketch.tres b/Runtime/Rendering/Compositor/CompositorVFXPresets/Screen/Sketch.tres index 7f4d17e..1457584 100644 --- a/Runtime/Rendering/Compositor/CompositorVFXPresets/Screen/Sketch.tres +++ b/Runtime/Rendering/Compositor/CompositorVFXPresets/Screen/Sketch.tres @@ -1,4 +1,4 @@ -[gd_resource type="Resource" script_class="CompositorVFXPreset" load_steps=32 format=3 uid="uid://0blw3yhjw7y0"] +[gd_resource type="Resource" script_class="CompositorVFXPreset" load_steps=35 format=3 uid="uid://0blw3yhjw7y0"] [ext_resource type="Script" uid="uid://cx5qcow1mmd11" path="res://addons/rokojori_action_library/Runtime/Rendering/Compositor/CompositorEffectReferences/CompositorEffectOwner.cs" id="1_0ail8"] [ext_resource type="Script" uid="uid://dvvfvlutisecy" path="res://addons/rokojori_action_library/Runtime/Rendering/Compositor/AnimationTargets/CompFXMemberCurveTarget.cs" id="1_4xviq"] @@ -7,6 +7,7 @@ [ext_resource type="Texture2D" uid="uid://c30nul6romace" path="res://addons/rokojori_action_library/Runtime/Procedural/Noise/RGB 3D Noise.png" id="5_orb2s"] [ext_resource type="Script" uid="uid://balixgskgouhm" path="res://addons/rokojori_action_library/Runtime/Rendering/Compositor/CompositorEffects/Distortion/TextureDistortion/TextureDistortionEffect.cs" id="6_hdnet"] [ext_resource type="Script" uid="uid://ckixweetchlo0" path="res://addons/rokojori_action_library/Runtime/Rendering/Compositor/CompositorEffectReferences/CompositorVFXPreset.cs" id="6_orb2s"] +[ext_resource type="Script" uid="uid://cjfxcl3cdhnku" path="res://addons/rokojori_action_library/Runtime/Rendering/Compositor/CompositorEffects/Color/LightnessBasedAdjustment/LightnessBasedAdjustmentEffect.cs" id="7_dryyw"] [sub_resource type="Curve" id="Curve_btbfg"] _data = [Vector2(0, 0), 0.0, 1.0, 0, 1, Vector2(1, 1), 1.0, 0.0, 1, 0] @@ -47,7 +48,7 @@ point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_hpfyh"] curve = SubResource("Curve_22k1k") -[sub_resource type="CompositorEffect" id="CompositorEffect_tc21q"] +[sub_resource type="CompositorEffect" id="CompositorEffect_ie6m2"] resource_local_to_scene = false resource_name = "" enabled = true @@ -55,7 +56,6 @@ effect_callback_type = 4 needs_motion_vectors = false needs_normal_roughness = false script = ExtResource("3_dryyw") -amount = 0.0 outlineWidth = -0.0516 outlineWidthCurve = SubResource("CurveTexture_p64cs") edgeColor = Color(0.14817011, 0.21073082, 0.29634023, 1) @@ -97,7 +97,7 @@ colors = PackedColorArray(1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_w6tyf"] gradient = SubResource("Gradient_frwbc") -[sub_resource type="CompositorEffect" id="CompositorEffect_dryyw"] +[sub_resource type="CompositorEffect" id="CompositorEffect_i5utj"] resource_local_to_scene = false resource_name = "" enabled = true @@ -106,7 +106,6 @@ needs_motion_vectors = false needs_normal_roughness = false script = ExtResource("6_hdnet") distortionAmount = 0.0049 -blendAmount = 0.0 smearingSteps = 1 smearing = 1.0 redShift = 0.0 @@ -144,7 +143,7 @@ colors = PackedColorArray(1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_ixn1d"] gradient = SubResource("Gradient_72jau") -[sub_resource type="CompositorEffect" id="CompositorEffect_4xviq"] +[sub_resource type="CompositorEffect" id="CompositorEffect_22k1k"] resource_local_to_scene = false resource_name = "" enabled = true @@ -153,7 +152,6 @@ needs_motion_vectors = false needs_normal_roughness = false script = ExtResource("6_hdnet") distortionAmount = 0.0026 -blendAmount = 0.0 smearingSteps = 1 smearing = 1.0 redShift = 0.0 @@ -167,7 +165,24 @@ animationTargets = [SubResource("Resource_ixn1d")] compositorEffectID = SubResource("Resource_gxlxg") metadata/_custom_type_script = "uid://balixgskgouhm" +[sub_resource type="Resource" id="Resource_3tnad"] +script = ExtResource("2_tc21q") +owner = SubResource("Resource_ie6m2") + +[sub_resource type="CompositorEffect" id="CompositorEffect_y3g14"] +resource_local_to_scene = false +resource_name = "" +enabled = true +effect_callback_type = 4 +needs_motion_vectors = false +needs_normal_roughness = false +script = ExtResource("7_dryyw") +amount = 1.0 +saturationShift = Vector3(0.5915, 0, 0) +compositorEffectID = SubResource("Resource_3tnad") +metadata/_custom_type_script = "uid://cjfxcl3cdhnku" + [resource] script = ExtResource("6_orb2s") -effects = [SubResource("CompositorEffect_tc21q"), SubResource("CompositorEffect_dryyw"), SubResource("CompositorEffect_4xviq")] +effects = [SubResource("CompositorEffect_ie6m2"), SubResource("CompositorEffect_i5utj"), SubResource("CompositorEffect_22k1k"), SubResource("CompositorEffect_y3g14")] metadata/_custom_type_script = "uid://ckixweetchlo0" diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/AntiAliasing/DAA/RG_DAA.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/AntiAliasing/DAA/RG_DAA.cs index e4027e1..2df9be2 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/AntiAliasing/DAA/RG_DAA.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/AntiAliasing/DAA/RG_DAA.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_DAA:CEG_ImageProcessor + public class RG_DAA:RG_ImageProcessor { public static readonly string shaderPath = diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/AntiAliasing/FXAA/RG_FXAA.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/AntiAliasing/FXAA/RG_FXAA.cs index 5af9827..1508e53 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/AntiAliasing/FXAA/RG_FXAA.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/AntiAliasing/FXAA/RG_FXAA.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_FXAA:CEG_ImageProcessor + public class RG_FXAA:RG_ImageProcessor { public static readonly string shaderPath = diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/BoxBlur/RG_BoxBlur.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/BoxBlur/RG_BoxBlur.cs index cffa406..891dd2d 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/BoxBlur/RG_BoxBlur.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/BoxBlur/RG_BoxBlur.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_BoxBlur:CEG_ImageProcessor + public class RG_BoxBlur:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Blurs/BoxBlur/BoxBlur.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/GaussBlur/RG_GaussBlur.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/GaussBlur/RG_GaussBlur.cs index b0b46ed..90afc34 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/GaussBlur/RG_GaussBlur.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/GaussBlur/RG_GaussBlur.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_GaussBlur:CEG_ImageProcessor + public class RG_GaussBlur:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Blurs/GaussBlur/GaussBlur.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/MaxBlur/RG_FadedMaxBlur.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/MaxBlur/RG_FadedMaxBlur.cs index 1479dff..2d429cd 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/MaxBlur/RG_FadedMaxBlur.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/MaxBlur/RG_FadedMaxBlur.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_FadedMaxBlur:CEG_ImageProcessor + public class RG_FadedMaxBlur:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Blurs/MaxBlur/FadedMaxBlur.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/MaxBlur/RG_MaxBlur.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/MaxBlur/RG_MaxBlur.cs index 57f814c..d9321e9 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/MaxBlur/RG_MaxBlur.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/MaxBlur/RG_MaxBlur.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_MaxBlur:CEG_ImageProcessor + public class RG_MaxBlur:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Blurs/MaxBlur/MaxBlur.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/RadialBlur/RG_RadialBlur.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/RadialBlur/RG_RadialBlur.cs index 816f782..84dfbb8 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/RadialBlur/RG_RadialBlur.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/RadialBlur/RG_RadialBlur.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_RadialBlur:CEG_ImageProcessor + public class RG_RadialBlur:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Blurs/RadialBlur/RadialBlur.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/TemporalBlur/RG_TemporalBlur.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/TemporalBlur/RG_TemporalBlur.cs index d99e27e..f4f29e7 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/TemporalBlur/RG_TemporalBlur.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Blurs/TemporalBlur/RG_TemporalBlur.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_TemporalBlur:CEG_ImageProcessor + public class RG_TemporalBlur:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Blurs/TemporalBlur/TemporalBlur.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/AlphaColorDilation/RG_AlphaColorDilation.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/AlphaColorDilation/RG_AlphaColorDilation.cs index 9e18f1a..040ffbd 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/AlphaColorDilation/RG_AlphaColorDilation.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/AlphaColorDilation/RG_AlphaColorDilation.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_AlphaColorDilation:CEG_ImageProcessor + public class RG_AlphaColorDilation:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/AlphaColorDilation/AlphaColorDilation.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/CEG_ChromaticAberation.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/RG_ChromaticAberation.cs similarity index 63% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/CEG_ChromaticAberation.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/RG_ChromaticAberation.cs index 0a5eeab..199d18f 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/CEG_ChromaticAberation.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/RG_ChromaticAberation.cs @@ -4,12 +4,12 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_ChromaticAberation:CEG_ImageProcessor + public class RG_ChromaticAberation:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/ChromaticAberation/ChromaticAberation.glsl" ); - public CEG_ChromaticAberation( RDGraph graph ):base( graph, shaderPath ) + public RG_ChromaticAberation( RDGraph graph ):base( graph, shaderPath ) {} diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/CEG_ChromaticAberation.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/RG_ChromaticAberation.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/CEG_ChromaticAberation.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ChromaticAberation/RG_ChromaticAberation.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ColorQuantizer/RG_ColorQuantizer.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ColorQuantizer/RG_ColorQuantizer.cs index 54d50b9..ac02c24 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ColorQuantizer/RG_ColorQuantizer.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ColorQuantizer/RG_ColorQuantizer.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ColorQuantizer:CEG_ImageProcessor + public class RG_ColorQuantizer:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/ColorQuantizer/ColorQuantizer.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/CrossChannelCurves/RG_CrossChannelCurves.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/CrossChannelCurves/RG_CrossChannelCurves.cs index 96cb232..8df1e6d 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/CrossChannelCurves/RG_CrossChannelCurves.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/CrossChannelCurves/RG_CrossChannelCurves.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_CrossChannelCurves:CEG_ImageProcessor + public class RG_CrossChannelCurves:RG_ImageProcessor { public readonly CompositorEffectGraphTextureSlot curves; diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HDRMapping/RG_HDRMapping.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HDRMapping/RG_HDRMapping.cs index 02bdf72..99b313a 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HDRMapping/RG_HDRMapping.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HDRMapping/RG_HDRMapping.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_HDRMapping:CEG_ImageProcessor + public class RG_HDRMapping:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/HDRMapping/HDRMapping.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HSLAdjustment/RG_HSLAdjustment.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HSLAdjustment/RG_HSLAdjustment.cs index 4cc86c6..12d51bf 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HSLAdjustment/RG_HSLAdjustment.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HSLAdjustment/RG_HSLAdjustment.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_HSLAdjustment:CEG_ImageProcessor + public class RG_HSLAdjustment:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/HSLAdjustment/HSLAdjustment.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HSLCurves/RG_HSLCurves.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HSLCurves/RG_HSLCurves.cs index c6e775a..ee8af01 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HSLCurves/RG_HSLCurves.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/HSLCurves/RG_HSLCurves.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_HSLCurves:CEG_ImageProcessor + public class RG_HSLCurves:RG_ImageProcessor { public readonly CompositorEffectGraphTextureSlot curves; diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Invert/RG_Invert.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Invert/RG_Invert.cs index a299f35..6f1dc45 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Invert/RG_Invert.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Invert/RG_Invert.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Invert:CEG_ImageProcessor + public class RG_Invert:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/Invert/Invert.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/LightnessBasedAdjustment/RG_LightnessBasedAdjustment.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/LightnessBasedAdjustment/RG_LightnessBasedAdjustment.cs index f7d857f..00491e4 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/LightnessBasedAdjustment/RG_LightnessBasedAdjustment.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/LightnessBasedAdjustment/RG_LightnessBasedAdjustment.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_LightnessBasedAdjustment:CEG_ImageProcessor + public class RG_LightnessBasedAdjustment:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/LightnessBasedAdjustment/LightnessBasedAdjustment.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Posterization/RG_Posterization.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Posterization/RG_Posterization.cs index 74beac5..e56e1a9 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Posterization/RG_Posterization.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Posterization/RG_Posterization.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Posterization:CEG_ImageProcessor + public class RG_Posterization:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/Posterization/Posterization.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/RGBCurves/RG_RGBCurves.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/RGBCurves/RG_RGBCurves.cs index ef2b0b5..d1f358a 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/RGBCurves/RG_RGBCurves.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/RGBCurves/RG_RGBCurves.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_RGBCurves:CEG_ImageProcessor + public class RG_RGBCurves:RG_ImageProcessor { public readonly CompositorEffectGraphTextureSlot curves; diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ReplaceColor/RG_ReplaceColor.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ReplaceColor/RG_ReplaceColor.cs index 68f3d4a..2885622 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ReplaceColor/RG_ReplaceColor.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/ReplaceColor/RG_ReplaceColor.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ReplaceColor:CEG_ImageProcessor + public class RG_ReplaceColor:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/ReplaceColor/ReplaceColor.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Sepia/RG_Sepia.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Sepia/RG_Sepia.cs index b7d6855..1b4cbbd 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Sepia/RG_Sepia.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Color/Sepia/RG_Sepia.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Sepia:CEG_ImageProcessor + public class RG_Sepia:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Color/Sepia/Sepia.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/CEG_Copy.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Copy.cs similarity index 85% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/CEG_Copy.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Copy.cs index 9dd3be3..632dbc3 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/CEG_Copy.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Copy.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_Copy:CEG_ImageProcessor + public class CEG_Copy:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Copy/Copy.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/CEG_Copy.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Copy.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/CEG_Copy.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Copy.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Resize.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Resize.cs index 6f01392..1958e35 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Resize.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Copy/RG_Resize.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Resize:CEG_ImageProcessor + public class RG_Resize:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Copy/Resize.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Depth/GenerateViewZ/RG_GenerateViewZ.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Depth/GenerateViewZ/RG_GenerateViewZ.cs index 6901579..e886421 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Depth/GenerateViewZ/RG_GenerateViewZ.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Depth/GenerateViewZ/RG_GenerateViewZ.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_GenerateViewZ:CEG_ImageProcessor + public class RG_GenerateViewZ:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Depth/GenerateViewZ/GenerateViewZ.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/EdgeDistortion/RG_EdgeDistortion.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/EdgeDistortion/RG_EdgeDistortion.cs index 3982c81..ddf861d 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/EdgeDistortion/RG_EdgeDistortion.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/EdgeDistortion/RG_EdgeDistortion.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_EdgeDistortion:CEG_ImageProcessor + public class RG_EdgeDistortion:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Distortion/EdgeDistortion/EdgeDistortion.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/EllipseDistortion/RG_EllipseDistortion.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/EllipseDistortion/RG_EllipseDistortion.cs index 510d332..a7c11da 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/EllipseDistortion/RG_EllipseDistortion.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/EllipseDistortion/RG_EllipseDistortion.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_EllipseDistortion:CEG_ImageProcessor + public class RG_EllipseDistortion:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Distortion/EllipseDistortion/EllipseDistortion.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/NoiseDistortion/RG_NoiseDistortion.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/NoiseDistortion/RG_NoiseDistortion.cs index 92c5259..4076a06 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/NoiseDistortion/RG_NoiseDistortion.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/NoiseDistortion/RG_NoiseDistortion.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_NoiseDistortion:CEG_ImageProcessor + public class RG_NoiseDistortion:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Distortion/NoiseDistortion/NoiseDistortion.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/ScanLines/RG_ScanLines.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/ScanLines/RG_ScanLines.cs index 267ae55..a8abbc4 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/ScanLines/RG_ScanLines.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/ScanLines/RG_ScanLines.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ScanLines:CEG_ImageProcessor + public class RG_ScanLines:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Distortion/ScanLines/ScanLines.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RD_TextureDistortion.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RG_TextureDistortion.cs similarity index 86% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RD_TextureDistortion.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RG_TextureDistortion.cs index 7be1671..6cee69e 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RD_TextureDistortion.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RG_TextureDistortion.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RD_TextureDistortion:CEG_ImageProcessor + public class RG_TextureDistortion:RG_ImageProcessor { public readonly CompositorEffectGraphTextureSlot distortion; public readonly CompositorEffectGraphTextureSlot mask; @@ -12,7 +12,7 @@ namespace Rokojori public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Distortion/TextureDistortion/TextureDistortion.glsl" ); - public RD_TextureDistortion( RDGraph graph ):base( graph, shaderPath ) + public RG_TextureDistortion( RDGraph graph ):base( graph, shaderPath ) { distortion = new CompositorEffectGraphTextureSlot( this ); mask = new CompositorEffectGraphTextureSlot( this ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RD_TextureDistortion.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RG_TextureDistortion.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RD_TextureDistortion.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Distortion/TextureDistortion/RG_TextureDistortion.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_BufferTexture.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_BufferTexture.cs similarity index 75% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_BufferTexture.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_BufferTexture.cs index 4e94413..2acfe41 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_BufferTexture.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_BufferTexture.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_TextureCreator + public class RG_TextureCreator { public bool autoClean = true; @@ -25,7 +25,7 @@ namespace Rokojori } } - public class CEG_TextureCreator_ScreenSize:CEG_TextureCreator + public class CEG_TextureCreator_ScreenSize:RG_TextureCreator { public RDTextureFormat format = RDTexture.DefaultFormat( -1, -1 ); public Vector2 scale = Vector2.One; @@ -45,7 +45,7 @@ namespace Rokojori } } - public class CEG_TextureCreator_FixedSize:CEG_TextureCreator + public class CEG_TextureCreator_FixedSize:RG_TextureCreator { public RDTextureFormat format = RDTexture.DefaultFormat( -1, -1 ); @@ -63,7 +63,7 @@ namespace Rokojori } } - public class CEG_TextureCreator_Reference:CEG_TextureCreator + public class CEG_TextureCreator_Reference:RG_TextureCreator { public RDTexture _texture; @@ -79,11 +79,11 @@ namespace Rokojori } - public class CEG_BufferTexture:RGGraphProcessor, RDGraphTextureSlotInput + public class RG_BufferTexture:RGGraphProcessor, RDGraphTextureSlotInput { RDTexture _texture; - CEG_TextureCreator _creator; + RG_TextureCreator _creator; public RDTexture GetTexture() @@ -96,7 +96,7 @@ namespace Rokojori return this; } - public CEG_TextureCreator GetCreator() + public RG_TextureCreator GetCreator() { return _creator; } @@ -113,35 +113,35 @@ namespace Rokojori _connectedSlots.Remove( slot ); } - public CEG_BufferTexture( RDGraph graph, CEG_TextureCreator creator ):base( graph ) + public RG_BufferTexture( RDGraph graph, RG_TextureCreator creator ):base( graph ) { _creator = creator; } - public static CEG_BufferTexture ScreenSize( RDGraph graph, Vector2? scale = null ) + public static RG_BufferTexture ScreenSize( RDGraph graph, Vector2? scale = null ) { var screenSize = new CEG_TextureCreator_ScreenSize(); screenSize.scale = scale == null ? Vector2.One : (Vector2) scale; - return new CEG_BufferTexture( graph, screenSize ); + return new RG_BufferTexture( graph, screenSize ); } - public static CEG_BufferTexture FixedSize( RDGraph graph ) + public static RG_BufferTexture FixedSize( RDGraph graph ) { - return new CEG_BufferTexture( graph, new CEG_TextureCreator_FixedSize() ); + return new RG_BufferTexture( graph, new CEG_TextureCreator_FixedSize() ); } - public static CEG_BufferTexture FixedSize( RDGraph graph, Vector2I size ) + public static RG_BufferTexture FixedSize( RDGraph graph, Vector2I size ) { var creator = new CEG_TextureCreator_FixedSize(); creator.format.Width = (uint) size.X; creator.format.Height = (uint) size.Y; - return new CEG_BufferTexture( graph, creator ); + return new RG_BufferTexture( graph, creator ); } - public static CEG_BufferTexture From( RDGraph graph, RDTexture texture ) + public static RG_BufferTexture From( RDGraph graph, RDTexture texture ) { var creator = new CEG_TextureCreator_Reference( texture ); - var t = new CEG_BufferTexture( graph, creator ); + var t = new RG_BufferTexture( graph, creator ); t._texture = texture; return t; } diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_BufferTexture.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_BufferTexture.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_BufferTexture.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_BufferTexture.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ImageProcessor.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ImageProcessor.cs similarity index 87% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ImageProcessor.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ImageProcessor.cs index 0796ab5..fdd7b17 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ImageProcessor.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ImageProcessor.cs @@ -4,12 +4,12 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_ImageProcessor:RDShaderProcessor + public class RG_ImageProcessor:RDShaderProcessor { public readonly CompositorEffectGraphTextureSlot input; public readonly CompositorEffectGraphTextureSlot output; - public CEG_ImageProcessor( RDGraph graph, string shaderPath ):base( graph, shaderPath ) + public RG_ImageProcessor( RDGraph graph, string shaderPath ):base( graph, shaderPath ) { input = new CompositorEffectGraphTextureSlot( this ); output = new CompositorEffectGraphTextureSlot( this ); @@ -24,7 +24,7 @@ namespace Rokojori } - public void SetTextureSlotInputs( CEG_ImageProcessor imageProcessorBefore ) + public void SetTextureSlotInputs( RG_ImageProcessor imageProcessorBefore ) { imageProcessorBefore.input.ConnectTo( input ); imageProcessorBefore.output.ConnectTo( output ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ImageProcessor.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ImageProcessor.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ImageProcessor.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ImageProcessor.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenColorTexture.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenColorTexture.cs similarity index 86% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenColorTexture.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenColorTexture.cs index 6bbb51d..c46090d 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenColorTexture.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenColorTexture.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_ScreenColorTexure:RGGraphProcessor, RDGraphTextureSlotInput + public class RG_ScreenColorTexure:RGGraphProcessor, RDGraphTextureSlotInput { RDTexture _texture; @@ -30,7 +30,7 @@ namespace Rokojori _connectedSlots.Remove( slot ); } - public CEG_ScreenColorTexure( RDGraph graph ):base( graph ) + public RG_ScreenColorTexure( RDGraph graph ):base( graph ) {} public override void Process() diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenColorTexture.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenColorTexture.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenColorTexture.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenColorTexture.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenDepthTexture.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenDepthTexture.cs similarity index 86% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenDepthTexture.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenDepthTexture.cs index 84d750c..2315919 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenDepthTexture.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenDepthTexture.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_ScreenDepthTexture:RGGraphProcessor, RDGraphTextureSlotInput + public class RG_ScreenDepthTexture:RGGraphProcessor, RDGraphTextureSlotInput { RDTexture _texture; @@ -30,7 +30,7 @@ namespace Rokojori _connectedSlots.Remove( slot ); } - public CEG_ScreenDepthTexture( RDGraph graph ):base( graph ) + public RG_ScreenDepthTexture( RDGraph graph ):base( graph ) {} public override void Process() diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenDepthTexture.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenDepthTexture.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/CEG_ScreenDepthTexture.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/Generic/RG_ScreenDepthTexture.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ChromaticBloom/RG_ChromaticBloom.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ChromaticBloom/RG_ChromaticBloom.cs index 9b0df0a..05b37b5 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ChromaticBloom/RG_ChromaticBloom.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ChromaticBloom/RG_ChromaticBloom.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ChromaticBloom:CEG_ImageProcessor + public class RG_ChromaticBloom:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/ChromaticBloom/ChromaticBloom.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlow/RG_ExtractGlow.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlow/RG_ExtractGlow.cs index c84d83d..d6e5c36 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlow/RG_ExtractGlow.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlow/RG_ExtractGlow.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ExtractGlow:CEG_ImageProcessor + public class RG_ExtractGlow:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/ExtractGlow/ExtractGlow.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlow/RG_ExtractGlowPartial.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlow/RG_ExtractGlowPartial.cs index dcf4d59..89df6e1 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlow/RG_ExtractGlowPartial.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlow/RG_ExtractGlowPartial.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ExtractGlowPartial:CEG_ImageProcessor + public class RG_ExtractGlowPartial:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/ExtractGlow/ExtractGlowPartial.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlowLine/RG_ExtractGlowLine.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlowLine/RG_ExtractGlowLine.cs index 394d210..5fc6c54 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlowLine/RG_ExtractGlowLine.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/ExtractGlowLine/RG_ExtractGlowLine.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ExtractGlowLine:CEG_ImageProcessor + public class RG_ExtractGlowLine:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/ExtractGlowLine/ExtractGlowLine.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/GhostBloom/RG_GhostBloom.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/GhostBloom/RG_GhostBloom.cs index 76b2f38..6b99b53 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/GhostBloom/RG_GhostBloom.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/GhostBloom/RG_GhostBloom.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_GhostBloom:CEG_ImageProcessor + public class RG_GhostBloom:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/GhostBloom/GhostBloom.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/GlowAdd/RG_GlowAdd.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/GlowAdd/RG_GlowAdd.cs index b05b953..8cc91a2 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/GlowAdd/RG_GlowAdd.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/GlowAdd/RG_GlowAdd.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_GlowAdd:CEG_ImageProcessor + public class RG_GlowAdd:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/GlowAdd/GlowAdd.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/MaxBloom/RG_ApplyLuma.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/MaxBloom/RG_ApplyLuma.cs index ee495ec..e8743f6 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/MaxBloom/RG_ApplyLuma.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/MaxBloom/RG_ApplyLuma.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ApplyLuma:CEG_ImageProcessor + public class RG_ApplyLuma:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/MaxBloom/ApplyLuma.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/MaxBloom/RG_MaxBloom.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/MaxBloom/RG_MaxBloom.cs index 8d0e0e3..5ca8a64 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/MaxBloom/RG_MaxBloom.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/MaxBloom/RG_MaxBloom.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_MaxBloom:CEG_ImageProcessor + public class RG_MaxBloom:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/MaxBloom/MaxBloom.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/RingBloom/RG_RingBloom.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/RingBloom/RG_RingBloom.cs index 2c0093f..9287235 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/RingBloom/RG_RingBloom.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/RingBloom/RG_RingBloom.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_RingBloom:CEG_ImageProcessor + public class RG_RingBloom:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/RingBloom/RingBloom.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/Streaks/RG_Streaks.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/Streaks/RG_Streaks.cs index 15280a7..f81fa2f 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/Streaks/RG_Streaks.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Glow/Streaks/RG_Streaks.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Streaks:CEG_ImageProcessor + public class RG_Streaks:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Glow/Streaks/Streaks.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAAssign.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAAssign.cs similarity index 63% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAAssign.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAAssign.cs index 3ad66a3..a4e2fc2 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAAssign.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAAssign.cs @@ -4,12 +4,12 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_JFAAssign:CEG_ImageProcessor + public class RG_JFAAssign:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/JFA/JFA_Assign.glsl" ); - public CEG_JFAAssign( RDGraph graph ):base( graph, shaderPath ) + public RG_JFAAssign( RDGraph graph ):base( graph, shaderPath ) {} diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAAssign.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAAssign.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAAssign.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAAssign.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAInitialize.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAInitialize.cs similarity index 62% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAInitialize.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAInitialize.cs index 92d5e15..76866d2 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAInitialize.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAInitialize.cs @@ -4,12 +4,12 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_JFAInitialize:CEG_ImageProcessor + public class RG_JFAInitialize:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/JFA/JFA_Initialize.glsl" ); - public CEG_JFAInitialize( RDGraph graph ):base( graph, shaderPath ) + public RG_JFAInitialize( RDGraph graph ):base( graph, shaderPath ) {} diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAInitialize.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAInitialize.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAInitialize.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAInitialize.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAIterate.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAIterate.cs similarity index 63% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAIterate.cs rename to Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAIterate.cs index dde13fa..4b5a694 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAIterate.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAIterate.cs @@ -4,12 +4,12 @@ using System.Collections.Generic; namespace Rokojori { - public class CEG_JFAIterate:CEG_ImageProcessor + public class RG_JFAIterate:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/JFA/JFA_Iterate.glsl" ); - public CEG_JFAIterate( RDGraph graph ):base( graph, shaderPath ) + public RG_JFAIterate( RDGraph graph ):base( graph, shaderPath ) {} diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAIterate.cs.uid b/Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAIterate.cs.uid similarity index 100% rename from Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/CEG_JFAIterate.cs.uid rename to Runtime/Rendering/RenderGraph/Nodes/Processors/JFA/RG_JFAIterate.cs.uid diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Kernels/Kernel3/RG_Kernel3.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Kernels/Kernel3/RG_Kernel3.cs index eae39e6..1990c65 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Kernels/Kernel3/RG_Kernel3.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Kernels/Kernel3/RG_Kernel3.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Kernel3:CEG_ImageProcessor + public class RG_Kernel3:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Kernels/Kernel3/Kernel3.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Logic/RG_SwapRepeat.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Logic/RG_SwapRepeat.cs index 97c896f..d2059f3 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Logic/RG_SwapRepeat.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Logic/RG_SwapRepeat.cs @@ -13,7 +13,7 @@ namespace Rokojori public CompositorEffectGraphTextureSlot output => _output; - public CEG_ImageProcessor imageProcessor; + public RG_ImageProcessor imageProcessor; public int repeats = 1; public System.Action onStart; @@ -33,7 +33,7 @@ namespace Rokojori outputSlot.ConnectTo( output ); } - public void SetTextureSlotInputs( CEG_ImageProcessor imageProcessorBefore ) + public void SetTextureSlotInputs( RG_ImageProcessor imageProcessorBefore ) { imageProcessorBefore.input.ConnectTo( input ); imageProcessorBefore.output.ConnectTo( output ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Noise/ChannelPixelation/RG_ChannelPixelation.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Noise/ChannelPixelation/RG_ChannelPixelation.cs index ab04599..fccdfdc 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Noise/ChannelPixelation/RG_ChannelPixelation.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Noise/ChannelPixelation/RG_ChannelPixelation.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ChannelPixelation:CEG_ImageProcessor + public class RG_ChannelPixelation:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Noise/ChannelPixelation/ChannelPixelation.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Noise/Pixelation/RG_Pixelation.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Noise/Pixelation/RG_Pixelation.cs index 16c3670..29bf89e 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Noise/Pixelation/RG_Pixelation.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Noise/Pixelation/RG_Pixelation.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Pixelation:CEG_ImageProcessor + public class RG_Pixelation:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Noise/Pixelation/Pixelation.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Outlines/Rim/RG_Rim.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Outlines/Rim/RG_Rim.cs index 7f29edd..b2f24af 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Outlines/Rim/RG_Rim.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Outlines/Rim/RG_Rim.cs @@ -5,7 +5,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Rim:CEG_ImageProcessor + public class RG_Rim:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Outlines/Rim/Rim.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Outlines/ZOutlines/RG_ZOutlines.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Outlines/ZOutlines/RG_ZOutlines.cs index e624805..666a10f 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Outlines/ZOutlines/RG_ZOutlines.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Outlines/ZOutlines/RG_ZOutlines.cs @@ -5,7 +5,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_ZOutlines:CEG_ImageProcessor + public class RG_ZOutlines:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Outlines/ZOutlines/ZOutlines.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Overlays/Vignette/RG_Vignette.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Overlays/Vignette/RG_Vignette.cs index 88ea6c9..5c4db3a 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Overlays/Vignette/RG_Vignette.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Overlays/Vignette/RG_Vignette.cs @@ -5,7 +5,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_Vignette:CEG_ImageProcessor + public class RG_Vignette:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Overlays/Vignette/Vignette.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Sharpeners/Sharpen/RG_Sharpen.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Sharpeners/Sharpen/RG_Sharpen.cs index a19a91b..86f393d 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Sharpeners/Sharpen/RG_Sharpen.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Sharpeners/Sharpen/RG_Sharpen.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RD_Sharpen:CEG_ImageProcessor + public class RD_Sharpen:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Sharpeners/Sharpen/Sharpen.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/CircleWipe/RG_CircleWipe.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/CircleWipe/RG_CircleWipe.cs index 6124caf..5f597bc 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/CircleWipe/RG_CircleWipe.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/CircleWipe/RG_CircleWipe.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_CircleWipe:CEG_ImageProcessor + public class RG_CircleWipe:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Wipes/CircleWipe/CircleWipe.glsl" ); diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/DirectionalWipe/RG_DirectionalWipe.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/DirectionalWipe/RG_DirectionalWipe.cs index f16dd25..11eb1ee 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/DirectionalWipe/RG_DirectionalWipe.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/DirectionalWipe/RG_DirectionalWipe.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_DirectionalWipe:CEG_ImageProcessor + public class RG_DirectionalWipe:RG_ImageProcessor { public static readonly string shaderPath = diff --git a/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/NoiseWipe/RG_NoiseWipe.cs b/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/NoiseWipe/RG_NoiseWipe.cs index 7fbeb5f..83d150b 100644 --- a/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/NoiseWipe/RG_NoiseWipe.cs +++ b/Runtime/Rendering/RenderGraph/Nodes/Processors/Wipes/NoiseWipe/RG_NoiseWipe.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Rokojori { - public class RG_NoiseWipe:CEG_ImageProcessor + public class RG_NoiseWipe:RG_ImageProcessor { public static readonly string shaderPath = RDGraph.Path( "Nodes/Processors/Wipes/NoiseWipe/NoiseWipe.glsl" );