rokojori_action_library/Runtime/Cameras/Effects/ScreenShakeSettings.cs

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2025-12-18 10:29:54 +00:00
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class ScreenShakeSettings:Resource
{
[Export]
public Duration duration;
[Export]
public float shakeX = 1;
[Export]
public float shakeY = 1;
}
}