50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class TextureFlareFading:FlareFading
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{
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// [Export( PropertyHint.Range, "0,1" ) ]
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// public float fading = 0.1f;
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[Export]
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public Texture2D fadingTexture;
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// [Export( PropertyHint.Range, "0,1" ) ]
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// public float opacity = 1f;
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[Export]
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public Texture2D opacityTexture;
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// [Export( PropertyHint.Range, "0,1" ) ]
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// public float sizeX = 1f;
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[Export]
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public Texture2D sizeXTexture;
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// [Export( PropertyHint.Range, "0,1" ) ]
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// public float sizeY = 1f;
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[Export]
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public Texture2D sizeYTexture;
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public override void ApplyFading( FlareLayer.Data data )
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{
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var material = data.material;
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BaseFlareShader.fadingMode.Set( material, 2 );
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// BaseFlareShader.fadingPower.Set( material, fading );
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// BaseFlareShader.opacityFadingPower.Set( material, opacity );
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// BaseFlareShader.sizeXfadingPower.Set( material, sizeX );
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// BaseFlareShader.sizeYfadingPower.Set( material, sizeY );
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BaseFlareShader.fading.Set( material, fadingTexture );
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BaseFlareShader.opacityFading.Set( material, opacityTexture );
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BaseFlareShader.sizeXfading.Set( material, sizeXTexture );
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BaseFlareShader.sizeYfading.Set( material, sizeYTexture );
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}
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}
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}
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