rokojori_action_library/Runtime/VFX/FlareVFX/FlareFading/TextureFlareFading.cs

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1.3 KiB
C#
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2026-02-06 08:59:59 +00:00
using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class TextureFlareFading:FlareFading
{
// [Export( PropertyHint.Range, "0,1" ) ]
// public float fading = 0.1f;
[Export]
public Texture2D fadingTexture;
// [Export( PropertyHint.Range, "0,1" ) ]
// public float opacity = 1f;
[Export]
public Texture2D opacityTexture;
// [Export( PropertyHint.Range, "0,1" ) ]
// public float sizeX = 1f;
[Export]
public Texture2D sizeXTexture;
// [Export( PropertyHint.Range, "0,1" ) ]
// public float sizeY = 1f;
[Export]
public Texture2D sizeYTexture;
public override void ApplyFading( FlareLayer.Data data )
{
var material = data.material;
BaseFlareShader.fadingMode.Set( material, 2 );
// BaseFlareShader.fadingPower.Set( material, fading );
// BaseFlareShader.opacityFadingPower.Set( material, opacity );
// BaseFlareShader.sizeXfadingPower.Set( material, sizeX );
// BaseFlareShader.sizeYfadingPower.Set( material, sizeY );
BaseFlareShader.fading.Set( material, fadingTexture );
BaseFlareShader.opacityFading.Set( material, opacityTexture );
BaseFlareShader.sizeXfading.Set( material, sizeXTexture );
BaseFlareShader.sizeYfading.Set( material, sizeYTexture );
}
}
}