rokojori_action_library/Runtime/LOD/LODCameraPitchRule.cs

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2025-01-03 12:09:23 +00:00
using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;
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using Rokojori.Extensions;
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namespace Rokojori
{
public partial class LODCameraPitchRule:LODLevelVisibilityRule
{
[Export]
public float pitch;
[Export]
public float pitchRange;
public override bool Evaluate( LODNode lodNode )
{
return false;
}
}
}