rokojori_action_library/Runtime/Scenes/Serializer/SerializedNode.cs

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2025-07-18 07:52:32 +00:00
using System.Collections.Generic;
using Godot;
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using Rokojori.Extensions;
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namespace Rokojori
{
public class SerializedNode:SerializedBase
{
public int p;
public string n;
public void Serialize( int serializationID, int parentID, Node node )
{
this.n = node.Name;
this.p = parentID;
Serialize( node );
}
}
}