rokojori_action_library/Runtime/Godot/ResourceHelper.cs

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using Godot;
using System.Collections.Generic;
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using Rokojori.Extensions;
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namespace Rokojori
{
public class ResourceHelper
{
public static void Overwrite<T>( List<string> overwriteProperties, T sourceResource, T targetResource ) where T:Resource
{
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}
}
}