2025-12-18 10:29:54 +00:00
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using Godot;
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2026-05-22 12:25:02 +00:00
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using Rokojori.Extensions;
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2025-12-18 10:29:54 +00:00
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class ScreenShakeSettings:Resource
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{
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[Export]
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public Duration duration;
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[Export]
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public float shakeX = 1;
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[Export]
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public float shakeY = 1;
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}
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}
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