rokojori_action_library/Runtime/Actions/SequenceAction.cs

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using Godot;
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using System.Collections.Generic;
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namespace Rokojori
{
public class SequenceActionFinishedEvent
{
public int id;
public bool success;
}
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[Tool]
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[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/SequenceAction.svg")]
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public abstract partial class SequenceAction : Action
{
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[ExportGroup("Debugging")]
[ExportToolButton("Clear Listeners")]
public Callable clearListeners => Callable.From(
()=>
{
onSequenceDone.ResetAndClearAll();
}
);
[Export]
public bool showRunningSequences = false;
[Export]
public int[] runningSequences = [];
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int _dispatchCounter = 0;
public int GetLastSequenceActionID()
{
return _dispatchCounter;
}
public readonly EventSlot<SequenceActionFinishedEvent> onSequenceDone = new EventSlot<SequenceActionFinishedEvent>();
public int DispatchStart()
{
_dispatchCounter ++;
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if ( showRunningSequences )
{
runningSequences = runningSequences.Add( _dispatchCounter );
}
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return _dispatchCounter;
}
public void DispatchEnd( int id )
{
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var ev = new SequenceActionFinishedEvent{ id = id, success = true };
onSequenceDone.DispatchEvent( ev );
if ( showRunningSequences )
{
runningSequences = runningSequences.Remove( _dispatchCounter );
}
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}
public void DispatchCancelled( int id )
{
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var ev = new SequenceActionFinishedEvent{ id = id, success = true };
onSequenceDone.DispatchEvent( ev );
if ( showRunningSequences )
{
runningSequences = runningSequences.Remove( _dispatchCounter );
}
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}
public virtual void CancelAction( int id )
{
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}
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public int TriggerSequenceAndGetID()
{
var nextID = GetLastSequenceActionID() + 1;
Trigger();
return GetLastSequenceActionID() < nextID ? -1 : nextID;
}
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}
}