rokojori_action_library/Runtime/Behavior/ReceptorBranch.cs

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2026-10-05 19:25:04 +00:00
using Godot;
using Rokojori.Extensions;
namespace Rokojori;
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Action.svg")]
public partial class ReceptorBranch:BehaviorBranch
{
[Export]
public Receptor receptor;
protected override bool _IsBranchActive( Brain brain )
{
return receptor != null && receptor.activated;
}
}