2026-02-06 08:59:59 +00:00
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using Godot;
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2026-05-22 12:25:02 +00:00
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using Rokojori.Extensions;
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2026-02-06 08:59:59 +00:00
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class EdgeFlareFading:FlareFading
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{
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[Export( PropertyHint.Range, "0,2" ) ]
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public float power = 0.8f;
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[Export( PropertyHint.Range, "0,1" ) ]
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public float sizeAmount = 0.1f;
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public override void ApplyFading( FlareLayer.Data data )
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{
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var material = data.material;
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BaseFlareShader.fadingMode.Set( material, 1 );
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BaseFlareShader.fadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) );
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BaseFlareShader.opacityFadingPower.Set( material, power );
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BaseFlareShader.sizeXfadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) );
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BaseFlareShader.sizeYfadingPower.Set( material, Mathf.Lerp( 0.0f, power, sizeAmount ) );
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}
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}
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}
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