rokojori_action_library/Runtime/Godot/Scenes/Objects/EditableSFO.cs

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using Godot;
using System.Collections.Generic;
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using Rokojori.Extensions;
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namespace Rokojori
{
public class EditableSFO:SceneFileObject
{
public static readonly string headerType = "editable";
public readonly SFHStringAttribute path = new SFHStringAttribute( "path" );
}
}